01. No Beam/Projectile Attacks
No Beam/Projectile ranged attacks are allowed to be used in this fight.
Negative Combat Modifier: All kaiju with Beam or Projectile attacks.
Positive Combat Modifier: All kaiju without Beam or Projectile attacks.
02. Restricted Flight
Flying Kaiju are always within the attack range of the opposing kaiju. This only affects kaiju that rely heavily on flying as their combat style.
Negative Combat Modifier: Flying Kaiju. Mothra (any), Rodan, Megagurius, Fire Rodan, Battra, Gyaos, Rodan, Ghidorah (any).
Positive Combat Modifiers: Ground and Water based kaiju without ranged attacks. Manda, Ebirah, Gorosaurus, Sanda, Gaira, king Kong, Anguirus, Baragon (both).
03. Battle at Sea
The battle takes place at sea if both Kaiju are mainly water based Kaiju or in deep costal water if one or both are mainly land/flying Kaiju. Not deep enough for a kaiju to drown in though.
Negative Combat Modifiers: Any Predominantly Land Based & Flying Kaiju. ie. almost all Kaiju that dont fight as effectively in water.
Positive Combat Modifiers: Water Based Kaiju. Aqua Mothra, Dagarlah, Viras, Zigra, Gamera, Ebirah, Gaira, Gappa, Gezora, Ganimes, Kameobas.
04. Radiation Storm
An intense radiation storm ravages the landscape.
Negative Combat Modifiers: Kaiju that have shown a weakness to high radiation. MG2, Destroyah.
Positive Combat Modifiers: Kaiju that have been shown to get stronger with higher radiation levels. Godzilla, Fire Rodan, Guilala.
05. Mana Surge
The earths mana level surge to very high extremes.
Negative Combat Modifiers: Kaiju that would have negative effects because of high mana levels. Gyaos, Death Ghidorah, Dagarlah, Grand Ghidorah.
Positive Combat Modifiers: Mothra (any), Gamera, Irys, Biollante, Battra, Majin, Baragon (GMK), Ghidorah (GMK).
06. Electrical Storm
Massive electrical storms sweep across the battlefield.
Negative Combat Modifiers: Kaiju harmed by electricity. Godzilla.
Positive Combat Modifiers: Kaiju who grow stronger with electricity. King Kong, Godzilla (Showa only after GvEbirah).
07. EMP Field
An EMP field hits the battle field affecting all electronics and machines.
Negative Combat Modifiers: All Mechanical Kaiju. MechaGodzilla (any), Mecha King Ghidorah, Moguera (both), Gigan, Jet Jaguar, Mecha Kong.
Positive Combat Modifiers: Any Non Mechanical Kaiju.
08. Low Energy Reserves
Kaiju energy reserves are very low and nearing depletion.
Negative Combat Modifiers: Kaiju who rely on energy. Godzilla, Space Godzilla, Gamera, Mothra, MechaGodzilla (any), Mecha King Ghidorah, Moguera (any), Irys, Battra, Megagurius, Guilala, Baragon (GMK), Ghidorah (GMK), Death Ghidorah, Mecha Kong, Fire Rodan.
Positive Combat Modifiers: Kaiju that dont rely on stored energy. King Seesar, Biollante, Gigan, Anguirus, Ebirah, Gorosaurus, Manda, Varan, Frankenstein Giant, Sanda, Gaira, Ganimes, Kumonga, Titanosaurus, Rodan, Gezora, Kamakiras, Kameobas.
09. Maser Tank Assault
Maser tanks arrive on the battlefield.
Roll a d12 for each kaiju before their first turn.
Negative Combat Modifier: On a 1-6 roll that kaiju must forfeit it's first turn, due to being frozen by the tanks.
Neutral Combat Modifier: On a 7-12 roll, they proceed as normal as the tanks have missed them.
10. JSDF Intervention
The JSDF has arrived with a potent new weapon. They manage to hit each kaiju once before a malfunction that causes them to retreat.
Negative Combat Modifiers: All Kaiju
11. Kaiju Attack
As a non participant in the Daikaiju Desumacchi 2, Heisei King Ghidorah feeling snubbed flys over the battlefield raining gravity beams down upon both combatants. King Ghidorah fires one gravity beam at each Kaiju from 2 heads. the third head randomly rolls to see which Kaiju it will attack, roll a die, Even Number = High Vote Getter, Odd Number = Low Vote Getter. King Ghidora needs to roll under 40% to hit any Kaiju. Any hit causes the Kaiju 1 point of damage, KG then flys off.
12. Fairy Mothra Blessing
Fairy Mothra appears on the battlefield to Bless the Kaiju suffering the most damage, this happens on the third round of combat. Fairy Mothra flys over the Kaiju raining healing pollen down upon the Kaiju. This heals 1 wound the Kaiju has suffered in the battle to that point. If both Kaiju are tied on damage, roll a die, Even Number = High Vote Getter, Odd Number = Low Vote Getter, to see which one Fairy Mothra heals. If only one kaiju has suffered damage then that is the one Fairy Mothra heals. If neither have taken damage, then Fairy Mothra flys off without healing either Kaiju.
13. UFO Attack
Flying saucers arrive on the battlefield to help any Kaiju from space.
Negative Combat Modifier: All Non-Space Kaiju.
Positive Combat Modifier: All kaiju that originate from outer space.
14. Legion Flower
A Legion Flower dominates the landscape around the battling Kaiju. If the battle dosent finish by the end of the 4th round, the Legion Flower explodes damaging all Kaiju. A d6 is rolled for each Kaiju, 1-2 = 1 point of damage, 3-4 = 2 points of damage, 5-6 = 3 points of damage. The winner is the Kaiju that has the least amount of total damage from combat rounds and the flower exploding. If they remain tied, the battle continues as normal until a winner is declared.
Legion is the only Kaiju unaffected by this condition.
15. Volcanic Eruption
The kaiju are battling at the base of a volcano. the damage to the surrounding area causes the volcano to erupt sendind ash and stone flying into the air and lava to pour down the mountain side.
Negative Combat Modifiers: Any Kaiju not immune to the effects of an erupting volcano.
Positive Combat Modifiers: kaiju that arent affected by an erupting volcano. Heisei Godzilla, Fire Rodan, Grand Ghidorah, Dogoro.
16. Battle Beneath the Earth
The ground caves beneath the immense weight of the two battling Kaiju, and they fall to an underground cavern.
Negative Combat Modifiers: Any non-borrowing Kaiju. All that are not listed below.
Positive Combat Modifiers: Any burrowing Kaiju. Megalon, Baragon, Showa Goji, Gorosaurus, Anguirus.
17. Black Hole Gun
The humans target the Kaiju with the most votes and try to eradicate him from the battle.
Roll 1d6, on a roll of 1-2 the Kaiju with the most votes gets sucked into another dimension and the low vote getter wins the round. On a roll of 3-6, the BHG malfunctions and the battle continues as normal.
18. Dr. Who's Doppelganger
Dr. Who has managed to create an unstable clone of the high vote getter. Before the first round of combat starts, the clone shows up to do battle with the high vote getter. The high vote getter must do battle with this Doppelganger first.
The clone must role under 40 percent to hit, and will die after one hit. If the Doppelganger manages to defeat the high vote getting kaiju by getting 3 hits on him/her, then it falls apart and the low vote getter wins the round.
If the high vote getter beats the Doppelganger, it starts it's fight with the low vote getter and retains any damage inflicted upon it by the Doppelganger.
19. Dr. Shiragami's Inversion Ray
The brilliant scientist Dr Shiragami lends his immense knowledge to the attempt to control the rampaging kaiju. His latest invention is a powerful device that actually warps reality.
As the kaiju clash, Dr. Shiragami's device is fired on them.
Roll again for another Battlefield Condition, however, the benefits and penalties are now reversed.
If a monster would have gained a positive effect, it now suffers a negative effect. If a monster would have been penalized by a negative effect, it now benefits from a positive effect.
20. The Lord of Death
As the monsters are about to clash, an immense black shape emerges from the shadows.
The unused monster Bagan, furious at still not appearing in a film, attacks both monsters in a frenzied assault.
Before lumbering off to find and destroy his agent, Bagan mauls both of the combatants.
This is a negative effect for both kaiju, they each roll a d8 instead of a d4 to determine the extent they have been impaired by their wounds.