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Battle Master
July 3rd, 2010, 11:54 PM
Zedus

Evil Amphibious Dinosaur/Reptile

Height: 50 meters
Weight: 20,000 tons

Film Appearances: Gamera the Brave (Zedus Attacks! (http://video.search.yahoo.com/video/play?p=Gamera+The+Brave&ei=utf-8&fr=sfp&tnr=21&vid=000168735725))


Powers:

Aquatic - Being an adept swimmer, Zedus is as much at home in the sea as on land. AQUATIC KAIJU do not gain their special Cover Bonuses against Zedus!
Tongue - Zedus' long spear-like tongue can impale a vulnerable opponent.
Speed - Zedus can swim underwater at high speeds and is fast on his feet.
Agility - Zedus is an extraodanary jumper and can leap high and far into the air.
Tail - Zedus can use his powerful tail to flay an opponent.
Claws - Zedus' long claws allow it to climb cliffs and buildings with ease.

Weaknesses: None

Personal Primal Number: - 06 - Touche! - Zedus has impaled his opponent with his spear-like tongue, causing ONE WOUND. Roll a d6 to determine what other effect this has on the unlucky kaiju:
1 - 2: The opponent loses a turn to recuperate
3 - 4: Pinned! The kaiju is immobilized on the ground. Roll the d6. On 1-2, it BREAKS FREE and the battle continues. If unsuccessful, the kaiju's OPN is REDUCED - 20 (to a minimum of 15) until it can escape.
5 - 6: TWO WOUNDS are caused.

Special Rules: Smorgasbord - If the battle is taking place in a POPULATED area (such as a city), Zedus will feed on the local residents.
BEFORE THE BEGINNING OF EACH ROUND, roll a d6. On '1', Zedus feeds instead of fights, HEALING ONE WOUND and FORFEITING his attack roll.
Zedus cannot heal more than *2* wounds per match.