Battle Master
July 4th, 2010, 01:06 AM
King Kong
Good Colossal Mammal
Height: 45 meters
Weight: 25,000 metric tons
Film Appearances: King Kong vs Godzilla, King Kong Escapes
Powers:
Immense Strength - King Kong is possibly one of the most physically powerful kaiju in existence, able to rip apart mountains with his bare hands.
Absorb Electricity - King Kong is UNAFFECTED BY ELECTRICAL ATTACKS and will actually absorb electricity that is directed at him.
Electric Shock - If Kong has been 'charged' with electricity, he can send powerful shocks into his enemy by grabbing them.
Intelligence - Kong is extremely intelligent and quite keen at fashioning improvised weapons, be it a club made from a tree to hurling boulders at an enemy. He also displays a propensity for using his enemy's mass against it via judo-like maneuvers.
Weaknesses: Kong appears extremely susceptible to MIND-ALTERING EFFECTS, be it the narcotic berry juice of Faro Island or the hypnotic glow globe of the Mechani-Kong.
Personal Primal Number: - 62 - Jawbreaker - King Kong grabs his enemy and delivers a savage, mutilating strike. Not only does this deal 1 WOUND but the damage is so intense that his foe is stunned for the NEXT ROUND AND has his Power Number REDUCED by -10 points. The unlucky kaiju who has stumbled into Kong's powerful grasp CAN NOT make a Defense Roll against this attack.
Special Rules: - Pretty Little Thing - BEFORE THE BATTLE BEGINS, roll a d100. On a roll of a 1-10, there is an attractive young woman near the battlefield that has drawn Kong's affections. So determined is he to protect his new love that he may RE-ROLL ALL FAILED ATTACK ROLLS during the battle. However, such is his reckless rage and determination to defend his lady that Kong gains no benefits of the battlefield's Cover Bonus to his DPN.
Good Colossal Mammal
Height: 45 meters
Weight: 25,000 metric tons
Film Appearances: King Kong vs Godzilla, King Kong Escapes
Powers:
Immense Strength - King Kong is possibly one of the most physically powerful kaiju in existence, able to rip apart mountains with his bare hands.
Absorb Electricity - King Kong is UNAFFECTED BY ELECTRICAL ATTACKS and will actually absorb electricity that is directed at him.
Electric Shock - If Kong has been 'charged' with electricity, he can send powerful shocks into his enemy by grabbing them.
Intelligence - Kong is extremely intelligent and quite keen at fashioning improvised weapons, be it a club made from a tree to hurling boulders at an enemy. He also displays a propensity for using his enemy's mass against it via judo-like maneuvers.
Weaknesses: Kong appears extremely susceptible to MIND-ALTERING EFFECTS, be it the narcotic berry juice of Faro Island or the hypnotic glow globe of the Mechani-Kong.
Personal Primal Number: - 62 - Jawbreaker - King Kong grabs his enemy and delivers a savage, mutilating strike. Not only does this deal 1 WOUND but the damage is so intense that his foe is stunned for the NEXT ROUND AND has his Power Number REDUCED by -10 points. The unlucky kaiju who has stumbled into Kong's powerful grasp CAN NOT make a Defense Roll against this attack.
Special Rules: - Pretty Little Thing - BEFORE THE BATTLE BEGINS, roll a d100. On a roll of a 1-10, there is an attractive young woman near the battlefield that has drawn Kong's affections. So determined is he to protect his new love that he may RE-ROLL ALL FAILED ATTACK ROLLS during the battle. However, such is his reckless rage and determination to defend his lady that Kong gains no benefits of the battlefield's Cover Bonus to his DPN.