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Design your own fighter sheet
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Old April 6th, 2008, 05:15 PM
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Default Design your own fighter sheet

This thread is where you can stretch your creative juices to make a character for Smash Bros. This is a 'what if' activity to see how well you can make a competent and balanced moveset for a character you wish could have been in the game. Instructions: copy the sheet and past it on a new thread. Each member should only make one thread where they post their character creations. The one restriction is that the character must be a video-game character, and must be a character who has been on a Nintendo console.


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[Picture is optional, but reccomended]

Name:

Franchise:

Attack Power: (Light, mid-light, medium, mid-strong, strong)

Weight Class: (Light, Mid-light, medium, Mid-heavy, heavy)

Speed: (Fast, Mid-fast, medium, mid-slow, Slow)

Special Traits: (this is similar to Lucario's Aura or Pokemon Trainer's Stamina. Name the trait and then describe its effect.)

Jumps: (The number of double-jumps the character has. All characters have at least one double-jump, while some like Kirby have up to 5.)

Glide: (Yes or No)

Pitch: (What kind of a fighter does this character bring to the table? What are its strong and weak points that balance it?)

Attack-button moves: (The most effective way to describe is moves is by listing each one and describing them, but you do not have to list every single A move at the character's disposal, but you should describe them in vivid detail, how he moves on the ground, in the air, etc. The more descriptive you are, the better members can understand where you are coming across. If there are specialty moves that work in a unique way, like Ganondorf's up-A, mention them. The same descriptive style should be shared with the descriptions of the character's other attacks, listed below.)

Up-Smash:
Side-Smash:
Down-Smash:

Grab Attack:
Up-Grab:
Forward-Grab:
Back-Grab:
Down-Grab:

Special:
Up-Special:
Side-Special:
Down-Special:

Final Smash:

Learning Curve: (Easy, Average, or Difficult. Heavy characters usually have the highest learning curve.)

Access: (Would this character be a starter, or unlockable, and how would he be unlocked?)

Up-Taunt: (Usually a victory pose)
Side-Taunt: (Usually an actual taunt)
Down-Taunt: (Usually a silly pose)

Costumes: (What color costumes does your character have, does the character have alternate costumes like Wario?)

Why: (Why should this character be given the privilege of being a playable character? Some characters are obvious, and won't need much explanation, while some may be trickier.)
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Last edited by PyrasTerran; April 7th, 2008 at 12:20 AM.
 
 

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