Transcripts for Round Two: Fights 13. - 16.
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Old September 17th, 2005, 09:02 PM
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Default Transcripts for Round Two: Fights 13. - 16.

Here are the Fight Transcripts for Round Two: Fights 13. - 16. ...
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Fight 13.
  #2  
Old September 17th, 2005, 09:03 PM
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Default Fight 13.

[T_Durden] Our first fight tonight will be...
[T_Durden] 13. Megaguirus vs. Godzilla (2000)

[T_Durden] We are in an all-quiet mode right now
[T_Durden] Fight 13. is beginning...

[T_Durden] Base power numbers for each are as follows:

[T_Durden] Megaguirus - Offensive Power Number - 70
[T_Durden] Megaguirus - Defensive Power Number - 70

[T_Durden] Godzilla (2000) - Offensive Power Number - 30
[T_Durden] Godzilla (2000) - Defensive Power Number - 30

[T_Durden] Megaguirus has a Russian deathmark on her head and thus invokes the 'Revenge of the Russians'

[T_Durden] Any kaiju who fights in Moscow will earn the hatred of the Russian people and their government. At the start of any other match the kaiju might be fighting, there is a chance the Russians will try to take revenge.
[T_Durden] Roll a d100 before determining Battlefield Conditions. On a roll of 1-5, the Russians have fired a nuclear missile at the kaiju from an orbiting weapons platform.
[T_Durden] Naturally, a nuke is going to obliterate a large enough area that both the kaiju the Russians are targeting and its adversary will be affected.
[T_Durden] Each kaiju rolls a d3, this is the number of wounds they suffer as a result of the attack and if they suffer 3 wounds, they are considered a casualty and removed from the Desumacchi.
[T_Durden] Radioactive kaiju are allowed to subtract 1 from the number of wounds, meaning they will suffer 0-2 instead of 1-3 wounds. In addition, the Battlefield is razed, replace the Battlefield with ‘Radioactive Slag Heap’ for the rest of the tournament.
[T_Durden] The Russians have only one missile in orbit, so regardless of how many kaiju have earned a Russian death mark, only the first one to roll 1-5 on d100 will suffer an attack from them.

[T_Durden] The Russians prepare to attack Megaguirus...
[T_Durden] The Russians: Roll 60 -- No Launch

[T_Durden] We will now factor the cover bonus/penalty and any special rules provided by the Battlefield...

[T_Durden] Battlefield: Mt. Fuji

[T_Durden] Cover: Minimal - no bonus to defense rolls

[T_Durden] Megaguirus counts as an aerial kaiju and always takes the opposite of the cover provided for by a Battlefield. Such is her speed that she may reroll her first three failed Defense rolls in any match.
[T_Durden] Opposite Cover: Heavy - 15 point bonus to defense rolls

[T_Durden] Special Rule: Killak Base
[T_Durden] Hidden in the rock at the base of Mt Fuji is the Earth headquarters of the insidious Kilaaks. Fearing that the kaiju battle may pose a danger to their operations, the Kilaaks summon their ‘Fire Dragon’ to combat the kaiju.
[T_Durden] Roll 1d6 at the start of each round, on a roll of ‘1’ the Fire Dragon has arrived. The Fire Dragon is actually nothing more than a disguised Kilaak saucer, but it will prove a deadly third combatant.
[T_Durden] The Fire Dragon has a Power Number of 50, though it can suffer only 1 wound before being destroyed. The Fire Dragon will not attack space kaiju, but may attack both combatants each round if they are not space kaiju as its fiery shape zips among the foes.
[T_Durden] Kaiju must make a focus roll to target the Fire Dragon. If both kaiju are eliminated by the Fire Dragon, then the match is considered a draw and both kaiju are eliminated.

[T_Durden] This modifies the Defensive Power Numbers for each to:
[T_Durden] Megaguirus - 85
[T_Durden] Godzilla (2000) - 30

[T_Durden] We will now review & factor any special rules provided by Combatant Profile...

[T_Durden] Megaguirus: Sensative to Damage
[T_Durden] Megaguirus is a very fragile monster. Whenever she is hit, in addition to suffering a wound, her Power Number is decreased by 5 points.

[T_Durden] Megaguirus: Meganula Swarm
[T_Durden] Before the battle, the enemy of Megaguirus will be attacked by a swarm of the small but deadly Megaluna dragonflies. This relentless and vicious assault is resolved as three separate attack rolls with a Power Number of 20. Any wounds suffered by the enemy kaiju will be carried over into the battle

[T_Durden] Godzilla (2000): City Smasher
[T_Durden] Godzilla is known for employing his explosive breath to devastate urban regions. If a battle takes place in a city, Godzilla will deal horrible damage to it, even more so than is natural for a kaiju.
[T_Durden] At the start of every round roll a d10, on the result of 1-3, the cover bonus offered by the Battlefield is reduced by one category. This loss affects both kaiju, but will not affect aerial or aquatic adversaries.
[T_Durden] This battle does not take place in a city, negating this rule...

[T_Durden] Pre-Battle Event:

[T_Durden] Meganula Sawrm...

[T_Durden] Meganula Swarm Attack: Rolls 02 -- Hit!
[T_Durden] Godzilla (2000) Defense: Rolls 10 -- Unsuccessful

[T_Durden] Meganula Swarm Attack: Rolls 35 -- Miss

[T_Durden] Meganula Swarm Attack: Rolls 47 -- Miss

[T_Durden] Godzilla (2000) will begin battle with 1 wound

[T_Durden] We will now roll to see who takes the first turn.
[T_Durden] The roll is 1. An odd number indicates that the low vote getter recieves first turn.

[T_Durden] Let the combat begin.

[T_Durden] Round 1:

[T_Durden] Kilaak Fire Dragon Call: Rolls 3 -- No Answer

[T_Durden] Godzilla (2000) Attack: Rolls 84 -- Miss

[T_Durden] Megaguirus Attack: Rolls 37 -- Hit!
[T_Durden] Godzilla (2000) Defense: Rolls 65 -- Unsuccessful

[T_Durden] After 1 round the damage is:
[T_Durden] Megaguirus - 0 Damage
[T_Durden] Godzilla (2000) - 2 Damage

[T_Durden] Round 2:

[T_Durden] Kilaak Fire Dragon Call: Rolls 5 -- No Answer

[T_Durden] Godzilla (2000) Attack: Rolls 71 -- Miss

[T_Durden] Megaguirus Attack: Rolls 68 -- Hit!
[T_Durden] Godzilla (2000) Defense: Rolls 67 -- Unsuccessful

[T_Durden] Combat has concluded.

[T_Durden] The Final Damage is:
[T_Durden] Megaguirus - 0 Damage
[T_Durden] Godzilla (2000) - 3 Damage

[T_Durden] The Winner:
[T_Durden] Megaguirus
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Last edited by Sauron; September 17th, 2005 at 09:08 PM.
 

Fight 14.
  #3  
Old September 17th, 2005, 09:03 PM
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Default Fight 14.

[T_Durden] Our second fight tonight will be...
[T_Durden] 14. Godzilla (GFW) vs. G-Force MOGUERA

[T_Durden] We are in an all-quiet mode right now
[T_Durden] Fight 14. is beginning...

[T_Durden] Base power numbers for each are as follows:

[T_Durden] Godzilla (GFW) - Offensive Power Number - 75
[T_Durden] Godzilla (GFW) - Defensive Power Number - 75

[T_Durden] G-Force MOGUERA - Offensive Power Number - 25
[T_Durden] G-Force MOGUERA - Defensive Power Number - 25


[T_Durden] G-Force MOGUERA has a Russian deathmark on its head and thus invokes the 'Revenge of the Russians'

[T_Durden] Any kaiju who fights in Moscow will earn the hatred of the Russian people and their government. At the start of any other match the kaiju might be fighting, there is a chance the Russians will try to take revenge.
[T_Durden] Roll a d100 before determining Battlefield Conditions.
[T_Durden] On a roll of 1-5, the Russians have fired a nuclear missile at the kaiju from an orbiting weapons platform. Naturally, a nuke is going to obliterate a large enough area that both the kaiju the Russians are targeting and its adversary will be affected.
[T_Durden] Each kaiju rolls a d3, this is the number of wounds they suffer as a result of the attack and if they suffer 3 wounds, they are considered a casualty and removed from the Desumacchi.
[T_Durden] Radioactive kaiju are allowed to subtract 1 from the number of wounds, meaning they will suffer 0-2 instead of 1-3 wounds.
[T_Durden] In addition, the Battlefield is razed, replace the Battlefield with ‘Radioactive Slag Heap’ for the rest of the tournament.
[T_Durden] The Russians have only one missile in orbit, so regardless of how many kaiju have earned a Russian death mark, only the first one to roll 1-5 on d100 will suffer an attack from them.

[T_Durden] The Russian prepare to attack G-Force MOGUERA...
[T_Durden] The Russians: Roll 100 -- No Launch

[T_Durden] We will now factor the cover bonus/penalty and any special rules provided by the Battlefield...

[T_Durden] Battlefield: Antarctica

[T_Durden] Cover: Light - 5 point bonus to defense rolls

[T_Durden] MOGUERA counts as an aerial kaiju, and may take the opposite bonus for the cover offered by a Battlefield. However, MOGUERA is equally able to function on the ground, and so will use either the normal cover bouns or the bonus for being an aerial kaiju.

[T_Durden] MOGUERA will use the aerial kaiju cover...

[T_Durden] Cover: Moderate - 10 point bonus to defense rolls

[T_Durden] Godzilla is able to execute impossible jumps and leaps, surprising his enemies. Godzilla gains a bonus of +10 to all Defense rolls.

[T_Durden] Special Rule: Battlefield Gotengo
[T_Durden] The EDF’s most powerful weapon, the Gotengo, is patrolling this facility and will take a part in any kaiju battle. This armoured airship has a Power Number of 50 and can withstand 3 wounds.
[T_Durden] It will attack any kaiju not classified as ‘good’, effectively functioning as a third combatant. If both kaiju are worthy of the airship’s attentions, then Gotengo will make a focus roll to see which it will attack at the end of each round.
[T_Durden] Any kaiju that is open to attack by Gotengo must likewise make a focus roll before each of its attacks to see whether it attacks its foe or Gotengo. ‘Good’ kaiju will not attack Gotengo but keep their attentions focused on their opponent.
[T_Durden] MOGUERA will not be attacked as it is classified a 'Good' kaiju

[T_Durden] This modifies the Defensive Power Numbers for each to:
[T_Durden] Godzilla (GFW) - 90
[T_Durden] G-Force MOGUERA - 35

[T_Durden] We will now review & factor any special rules provided by Combatant Profile...

[T_Durden] Godzilla (GFW): Sprinter
[T_Durden] Godzilla is used to blasting his foes with unstoppable force and exterminating them quickly. He is much less used to fighting longer battles and shows difficulty against foes that can stand up to his prodigious powers.
[T_Durden] If Godzilla has not defeated his foe by the end of the fifth round of combat, his Power Number will be reduced by 20 points for the remainder of the match.

[T_Durden] G-Force MOGUERA: Weapon of Earth Forces
[T_Durden] MOGUERA is a weapon designed and built to defend Japan from the ravages of kaiju. As a result, military attacks are never directed against MOGUERA.
[T_Durden] In fact, any attack which might have been targeted against it is instead redirected against its foe, possibly resulting in double attacks against the enemy in cases where military attacks are directed against both combatants.

[T_Durden] We will now roll to see who takes the first turn.
[T_Durden] The roll is 2. An even number indicates that the high vote getter recieves first turn.

[T_Durden] Let the combat begin.

[T_Durden] Round 1:

[T_Durden] Godzilla (GFW) Focus Roll (odd=MOGUERA, even=Gotengo)
[T_Durden] Godzilla (GFW) Focus: Rolls 5
[T_Durden] Godzilla (GFW) Attack: Rolls 08 -- Hit!
[T_Durden] G-Force MOGUERA Defense: Rolls 14 -- Unsuccessful

[T_Durden] G-Force MOGUERA Attack: Rolls 76 -- Miss

[T_Durden] Gotengo Attack: Rolls 58 -- Miss

[T_Durden] After 1 round the damage is:
[T_Durden] Godzilla (GFW) - 0 Damage
[T_Durden] G-Force MOGUERA - 1 Damage
[T_Durden] Gotengo - 0 Damage

[T_Durden] Round 2:

[T_Durden] Godzilla (GFW) Focus Roll (odd=MOGUERA, even=Gotengo)
[T_Durden] Godzilla (GFW) Focus: Rolls 1
[T_Durden] Godzilla (GFW) Attack: Rolls 28 -- Hit!
[T_Durden] G-Force MOGUERA Defense: Rolls 100 -- Unsuccessful

[T_Durden] G-Force MOGUERA Attack: Rolls 04 -- Hit!
[T_Durden] Godzilla (GFW) Defense: Rolls 27 -- Unsuccessful

[T_Durden] Gotengo Attack: Rolls 27 -- Hit!
[T_Durden] Godzilla (GFW) Defense: Rolls 97 -- Unsuccessful

[T_Durden] After 2 rounds the damage is:
[T_Durden] Godzilla (GFW) - 2 Damage
[T_Durden] G-Force MOGUERA - 2 Damage
[T_Durden] Gotengo - 0 Damage

[T_Durden] Round 3:

[T_Durden] Godzilla (GFW) Focus Roll (odd=MOGUERA, even=Gotengo)
[T_Durden] Godzilla (GFW) Focus: Rolls 3
[T_Durden] Godzilla (GFW) Attack: Rolls 47 -- Hit!
[T_Durden] G-Force MOGUERA Defense: Rolls 75 -- Unsuccessful

[T_Durden] G-Force MOGUERA Attack: Rolls 32 -- Miss

[T_Durden] Gotengo Attack: Rolls 19 -- Hit!
[T_Durden] Godzilla (GFW) Defense: Rolls 31 -- Unsuccessful

[T_Durden] After 3 rounds the damage is:
[T_Durden] Godzilla (GFW) - 3 Damage
[T_Durden] G-Force MOGUERA - 3 Damage
[T_Durden] Gotengo - 0 Damage

[T_Durden] Round 4:

[T_Durden] Godzilla (GFW) Focus Roll (odd=MOGUERA, even=Gotengo)
[T_Durden] Godzilla (GFW) Focus: Rolls 4
[T_Durden] Godzilla (GFW) Attack: Rolls 99 -- Miss

[T_Durden] G-Force MOGUERA Attack: Rolls 12 -- Hit!
[T_Durden] Godzilla (GFW) Defense: Rolls 82 -- Unsuccessful

[T_Durden] Gotengo Attack: Rolls 26 -- Hit!
[T_Durden] Godzilla (GFW) Defense: Rolls 68 -- Unsuccessful

[T_Durden] Combat has concluded.

[T_Durden] The Final Damage is:
[T_Durden] Godzilla (GFW) - 5 Damage
[T_Durden] G-Force MOGUERA - 3 Damage
[T_Durden] Gotengo - 0 Damage

[T_Durden] The Winner
[T_Durden] G-Force MOGUERA
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Last edited by Sauron; September 17th, 2005 at 09:11 PM.
 

Fight 15.
  #4  
Old September 17th, 2005, 09:04 PM
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Default Fight 15.

[T_Durden] Our third fight tonight will be...
[T_Durden] 15. Hedorah (Showa) vs. King Ghidorah (Showa)

[T_Durden] We are in an all-quiet mode right now
[T_Durden] Fight 15. is beginning...

[T_Durden] Base power numbers for each are as follows:

[T_Durden] Hedorah (Showa) - Offensive Power Number - 71
[T_Durden] Hedorah (Showa) - Defensive Power Number - 71

[T_Durden] King Ghidorah (Showa) - Offensive Power Number - 29
[T_Durden] King Ghidorah (Showa) - Defensive Power Number - 29

[T_Durden] We will now factor the cover bonus/penalty and any special rules provided by the Battlefield...

[T_Durden] Battlefield: New York City

[T_Durden] Cover: Extreme - 20 point bonus to defense rolls

[T_Durden] Special Rule: EDF Battleship Rambling
[T_Durden] Any kaiju attacking New York will be targeted by the EDF Battleship Rambling. This armoured airship has a Power Number of 30 and can withstand 2 wounds. It will attack any kaiju , effectively functioning as a third combatant.
[T_Durden] Rambling will make a focus roll to see which it will attack at the end of each round. Any kaiju must likewise make a focus roll before each of its attacks to see whether it attacks its foe or Rambling.

[T_Durden] This modifies the Defensive Power Numbers for each to:
[T_Durden] Hedorah (Showa) - 90 (max DPN)
[T_Durden] King Ghidorah (Showa) - 49

[T_Durden] We will now review & factor any special rules provided by Combatant Profile...
[T_Durden] Hedorah (Showa): Hedorah's foul, pollutant body emits toxic chemicals that corrode steel and stone. If Hedorah is fighting, all terrain bonuses to Defense Rolls are reduced by 5 points (both for himself and his enemy) to reflect the damage his very presence causes to the surrounding environment.
[T_Durden] Even water kaiju will suffer this penalty as Hedorah's sludge causes toxic chemicals and filth to form a noxious scum across any body of water.

[T_Durden] This modifies the Defensive Power Numbers for each to:
[T_Durden] Hedorah (Showa) - 85
[T_Durden] King Ghidorah (Showa) - 44

[T_Durden] King Ghidorah (Showa): Alien Pawn
[T_Durden] King Ghidorah is often employed as a weapon of mass destruction by alien invaders. Roll a d10 before the battle. On the roll of a 1-3, King Ghidorah’s alien supporters have arrived to ensure their monster wins.
[T_Durden] The enemy kaiju suffers an attack resolved at Power Number 40 as the alien saucers blast it with lasers and energy rays. Once the alien assault has been resolved, the battle proceeds as normal, King Ghidorah’s foe carrying any wounds it suffered into the battle.

[T_Durden] Pre-Battle Event:

[T_Durden] Alien Support...
[T_Durden] King Ghidorah: Rolls 10 -- No Support

[T_Durden] We will now roll to see who takes the first turn.
[T_Durden] The roll is 2. An even number indicates that the high vote getter recieves first turn.

[T_Durden] Let the combat begin.

[T_Durden] The EDF Battleship Rambling has arrived...

[T_Durden] Round 1:

[T_Durden] Hedorah (Showa) Focus Roll (odd=King Ghidorah, even=Rambling)
[T_Durden] Hedorah (Showa) Focus: Rolls 5
[T_Durden] Hedorah (Showa) Attack: Rolls 22 -- Hit!
[T_Durden] King Ghidorah (Showa) Defense: Rolls 55 -- Unsuccessful

[T_Durden] King Ghidorah (Showa) Focus Roll (odd=Hedorah, even=Rambling)
[T_Durden] King Ghidorah (Showa) Focus: Rolls 2
[T_Durden] King Ghidorah (Showa) Attack: Rolls 21 -- Hit!
[T_Durden] Rambling Defense: Rolls 91 -- Unsuccessful

[T_Durden] Rambling Focus Roll (odd=King Ghidorah, even=Hedorah)
[T_Durden] Rambling Focus: Rolls 1
[T_Durden] Rambling Attack: Rolls 03 -- Hit!
[T_Durden] King Ghidorah (Showa) Defense: Rolls 26 -- Unsuccessful

[T_Durden] After 1 round the damage is:
[T_Durden] Hedorah (Showa) - 0 Damage
[T_Durden] King Ghidorah (Showa) - 2 Damage
[T_Durden] Rambling - 1 Damage

[T_Durden] Round 2:

[T_Durden] Hedorah (Showa) Focus Roll (odd=King Ghidorah, even=Rambling)
[T_Durden] Hedorah (Showa) Focus: Rolls 1
[T_Durden] Hedorah (Showa) Attack: Rolls 47 -- Hit!
[T_Durden] King Ghidorah (Showa) Defense: Rolls 82 -- Unsuccessful

[T_Durden] King Ghidorah (Showa) Focus Roll (odd=Hedorah, even=Rambling)
[T_Durden] King Ghidorah (Showa) Focus: Rolls 6
[T_Durden] King Ghidorah (Showa) Attack: Rolls 11 -- Hit!
[T_Durden] Rambling Defense: Rolls 63 -- Unsuccessful

[T_Durden] Rambling Focus Roll (odd=King Ghidorah, even=Hedorah)
[T_Durden] Rambling Focus: Rolls 4
[T_Durden] Rambling Attack: Rolls 29 -- Hit!
[T_Durden] Hedorah (Showa) Defense: Rolls 19 -- Successful!

[T_Durden] Combat has concluded.

[T_Durden] The Final Damage is:
[T_Durden] Hedorah (Showa) - 0 Damage
[T_Durden] King Ghidorah (Showa) - 3 Damage
[T_Durden] Rambling - 2 Damage *Destroyed*

[T_Durden] The Winner:
[T_Durden] Hedorah (Showa)
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Last edited by Sauron; September 17th, 2005 at 09:11 PM.
 

Fight 16.
  #5  
Old September 17th, 2005, 09:04 PM
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Default Fight 16.

[T_Durden] Our fourth and final fight tonight, and the final fight of Round Two will be...
[T_Durden] 16. Anguirus (Showa) vs. Rodan (Heisei)

[T_Durden] We are in an all-quiet mode right now
[T_Durden] Fight 16. is beginning...

[T_Durden] Base power numbers for each are as follows:

[T_Durden] Anguirus (Showa) - Offensive Power Number - 54
[T_Durden] Anguirus (Showa) - Defensive Power Number - 54

[T_Durden] Rodan (Heisei) - Offensive Power Number - 46
[T_Durden] Rodan (Heisei) - Defensive Power Number - 46

[T_Durden] We will now factor the cover bonus/penalty and any special rules provided by the Battlefield...

[T_Durden] Battlefield: Arizona Wasteland

[T_Durden] Cover: None - 5 point penalty to defense rolls

[T_Durden] Anguirus is able to burrow into the ground and even tunnel through solid earth. Anguirus always counts the amount of cover on a battlefield as one category higher, up to the maximum of Extreme.
[T_Durden] Cover: Minimal - no bonus to defense rolls

[T_Durden] Rodan (Heisei) counts as an aerial kaiju and always takes the opposite of the cover provided for by a Battlefield. In addition, such is his speed that Rodan may re-roll 3 failed Defense rolls in each battle.
[T_Durden] Opposite Cover: Extreme - 20 point bonus to defense rolls

[T_Durden] Special Rule: Blazing Heat

[T_Durden] The heat in Arizona is so intense that mammals function rather poorly. Any mammal kaiju will suffer a penalty of 5 on all attack and defense rolls. Machinery also functions poorly under the burning sun and all robots and cyborgs will likewise suffer a 5 point penalty.
[T_Durden] Reptiles, on the other hand, like the heat and gain a five point bonus on their rolls to represent their hyper-active state with so much heat. However, any aquatic kaiju, reptile or otherwise, will be severely compromised by fighting in such hostile terrain.
[T_Durden] Any aquatic kaiju will start the match already suffering one wound.

[T_Durden] Anguirus and Rodan are both considered Reptile kaiju

[T_Durden] This modifies the Offensive and Defensive Power Numbers for each to:

[T_Durden] Anguirus (Showa) - Offensive Power Number - 59
[T_Durden] Anguirus (Showa) - Defensive Power Number - 59

[T_Durden] Rodan (Heisei) - Offensive Power Number - 51
[T_Durden] Rodan (Heisei) - Defensive Power Number - 66

[T_Durden] We will now review & factor any special rules provided by Combatant Profile...

[T_Durden] Anguirus (Showa): Tenacious
[T_Durden] Anguirus is a determined and worrisome opponent, never accepting defeat and attacking even the most awesome of adversaries with a reckless ferocity. As a result of this tremendous determination, Anguirus is allowed one final attack roll after he has been defeated.
[T_Durden] If he can successfully tie the score with his attack, combat will proceed as though he had not been eliminated. Anguirus may only use his tenacious abilities once each battle.

[T_Durden] Rodan (Heisei): Transformation
[T_Durden] Rodan may mutate further into Fire Rodan. The first time Rodan rolls any double number (except 00) in a fight, he will transform into his next stage form.
[T_Durden] Any wounds suffered by Rodan are 'healed' when he changes into Fire Rodan. Once he has become Fire Rodan, he will remain so for the rest of the tournament.

[T_Durden] We will now roll to see who takes the first turn.
[T_Durden] The roll is 5. An odd number indicates that the low vote getter recieves first turn.

[T_Durden] Let the combat begin.

[T_Durden] Round 1:

[T_Durden] Rodan (Heisei) Attack: Rolls 77 -- Miss

[T_Durden] *Transformation*

[T_Durden] Rodan (Heisei) is now Fire Rodan and shall remain so for the remainder of this tournament

[T_Durden] Fire Rodan Special Rule: From the Ashes of Death
[T_Durden] Fire Rodan’s mutated body may allow him to recover even from seemingly mortal wounds. Roll a d10 when Rodan has been defeated.
[T_Durden] On a roll of 1-5, Fire Rodan recovers and resumes conflict with his enemy. If his foe is able to deal one more wound to Fire Rodan, Fire Rodan is eliminated, this time for good.

[T_Durden] Combat proceeds...

[T_Durden] Anguirus (Showa) Attack: Rolls 39 -- Hit!
[T_Durden] Fire Rodan Defense: Rolls 04 -- Successful

[T_Durden] After 1 round the damage is:
[T_Durden] No Damage

[T_Durden] Round 2:

[T_Durden] Fire Rodan Attack: 87 -- Miss

[T_Durden] Anguirus (Showa) Attack: 16 -- Hit!
[T_Durden] Fire Rodan Defense: Rolls 65 -- Unsuccessful
[T_Durden] Fire Rodan Defense: Re-Roll #1 - Rolls 07 -- Successful

[T_Durden] After 2 rounds the damage is:
[T_Durden] No Damage

[T_Durden] Round 3:

[T_Durden] Fire Rodan Attack: 96 -- Miss

[T_Durden] Anguirus (Showa) Attack: 49 -- Hit!
[T_Durden] Fire Rodan Defense: Rolls 30 -- Successful

[T_Durden] After 3 rounds the damage is:
[T_Durden] No Damage

[T_Durden] Round 4:

[T_Durden] Fire Rodan Attack: 11 -- Hit!
[T_Durden] Anguirus (Showa) Defense: Rolls 31 -- Unsuccessful

[T_Durden] Anguirus (Showa) Attack: Rolls 20 -- Hit!
[T_Durden] Fire Rodan Defense: Rolls 83 -- Unsuccessful
[T_Durden] Fire Rodan Defense: Re-Roll #2 - Rolls 24 -- Unsuccessful

[T_Durden] After 4 rounds the damage is:
[T_Durden] Anguirus (Showa) - 1 Damage
[T_Durden] Fire Rodan - 1 Damage

[T_Durden] Round 5:

[T_Durden] Fire Rodan Attack: 35 -- Hit!
[T_Durden] Anguirus (Showa) Defense: Rolls 22 -- Successful

[T_Durden] Anguirus (Showa) Attack: Rolls 87 -- Miss

[T_Durden] After 5 rounds the damage is:
[T_Durden] Anguirus (Showa) - 1 Damage
[T_Durden] Fire Rodan - 1 Damage

[T_Durden] Round 6:

[T_Durden] Fire Rodan Attack: 53 -- Miss

[T_Durden] Anguirus (Showa) Attack: Rolls 55 -- Hit!
[T_Durden] Fire Rodan Defense: Rolls 88 -- Unsuccessful
[T_Durden] Fire Rodan Defense: Re-Roll #3 - Rolls 03 -- Successful

[T_Durden] After 6 rounds the damage is:
[T_Durden] Anguirus (Showa) - 1 Damage
[T_Durden] Fire Rodan - 1 Damage

[T_Durden] Round 7:

[T_Durden] Fire Rodan Attack: 47 -- Hit!
[T_Durden] Anguirus (Showa) Defense: Rolls 10 -- Successful

[T_Durden] Anguirus (Showa) Attack: Rolls 78 -- Miss

[T_Durden] After 7 rounds the damage is:
[T_Durden] Anguirus (Showa) - 1 Damage
[T_Durden] Fire Rodan - 1 Damage

[T_Durden] Round 8:

[T_Durden] Fire Rodan Attack: 07 -- Hit!
[T_Durden] Anguirus (Showa) Defense: Rolls 45 -- Unsuccessful

[T_Durden] Anguirus (Showa) Attack: Rolls 35 -- Hit!
[T_Durden] Fire Rodan Defense: Rolls 86 -- Unsuccessful

[T_Durden] After 8 rounds the damage is:
[T_Durden] Anguirus (Showa) - 2 Damage
[T_Durden] Fire Rodan - 2 Damage

[T_Durden] Round 9:

[T_Durden] Fire Rodan Attack: 40 -- Hit!
[T_Durden] Anguirus (Showa) Defense: Rolls 70 -- Unsuccessful

[T_Durden] Anguirus (Showa) Attack: Rolls 58 -- Hit!
[T_Durden] Fire Rodan Defense: Rolls 100 -- Unsuccessful

[T_Durden] After 9 rounds the damage is:
[T_Durden] Anguirus (Showa) - 3 Damage
[T_Durden] Fire Rodan - 3 Damage

[T_Durden] Round 10:

[T_Durden] Fire Rodan Attack: 50 -- Hit!
[T_Durden] Anguirus (Showa) Defense: Rolls 14 -- Successful

[T_Durden] Anguirus (Showa) Attack: Rolls 07 -- Hit!
[T_Durden] Fire Rodan Defense: Rolls 03 -- Successful

[T_Durden] After 10 rounds the damage is:
[T_Durden] Anguirus (Showa) - 3 Damage
[T_Durden] Fire Rodan - 3 Damage

[T_Durden] Round 11:

[T_Durden] Fire Rodan Attack: 94 -- Miss

[T_Durden] Anguirus (Showa) Attack: Rolls 50 -- Hit!
[T_Durden] Fire Rodan Defense: Rolls 74 -- Unsuccessful

[T_Durden] Fire Rodan: From the Ashes of Death
[T_Durden] Fire Rodan’s mutated body may allow him to recover even from seemingly mortal wounds. Roll a d10 when Rodan has been defeated.
[T_Durden] On a roll of 1-5, Fire Rodan recovers and resumes conflict with his enemy. If his foe is able to deal one more wound to Fire Rodan, Fire Rodan is eliminated, this time for good.

[T_Durden] Fire Rodan: Rolls 7 -- Permanent Death

[T_Durden] Combat has concluded.

[T_Durden] The Final Damage is:
[T_Durden] Anguirus (Showa) - 3 Damage
[T_Durden] Fire Rodan - 4 Damage

[T_Durden] The Winner:
[T_Durden] Anguirus (Showa)
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  #6  
Old September 17th, 2005, 09:05 PM
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Re: Transcripts for Round Two: Fights 13. - 16.
  #7  
Old September 17th, 2005, 09:10 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

Holy ****! Moguera and Gotengo trumped Godzilla! So much for GFW for President...

At the very least, though, I am glad that Anguirus beat Rodan.
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Re: Transcripts for Round Two: Fights 13. - 16.
  #8  
Old September 17th, 2005, 09:17 PM
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Unhappy Re: Transcripts for Round Two: Fights 13. - 16.

Quote:
Originally Posted by Demon Eyes Parker
Holy ****! Moguera and Gotengo trumped Godzilla! So much for GFW for President...
For all I care, Canada can have Gotengo. Two Gojis and a Rodan went down tonight.
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Re: Transcripts for Round Two: Fights 13. - 16.
  #9  
Old September 17th, 2005, 09:25 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

Damn you Mogeura! Damn you! I will now dedicate a portion of my life to destroying Moguera *Insane Screaming* A knife on wheels is better then the mecha penguin....
 

Re: Transcripts for Round Two: Fights 13. - 16.
  #10  
Old September 17th, 2005, 09:31 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

I am sad.
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Re: Transcripts for Round Two: Fights 13. - 16.
  #11  
Old September 17th, 2005, 09:53 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

OMG! Anguirus beat Heisei Rodan! What are kaiju battles coming to these days!?
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Re: Transcripts for Round Two: Fights 13. - 16.
  #12  
Old September 17th, 2005, 09:58 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

I love a good upset!
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Re: Transcripts for Round Two: Fights 13. - 16.
  #13  
Old September 17th, 2005, 09:58 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

Yay! Moguera for the win!

Who woulda thought both Anguirus's would last longer then Godzilla(GFW) ?
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Re: Transcripts for Round Two: Fights 13. - 16.
  #14  
Old September 17th, 2005, 11:17 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

This is the greatest day ever, M.O.G.E.R.A beat Godzilla(FW)!
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Re: Transcripts for Round Two: Fights 13. - 16.
  #15  
Old September 18th, 2005, 02:54 AM
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Talking Re: Transcripts for Round Two: Fights 13. - 16.

Quote:
Originally Posted by biohazard85
This is the greatest day ever, M.O.G.E.R.A beat Godzilla(FW)!
You're telling me!

Who said Gotengo would turn the tide?

*waits a moment*

I DID! I DID!

Yes! Yesyesyesyesyes!

*victory dance*

OOH! I may have to write a Recap!
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Re: Transcripts for Round Two: Fights 13. - 16.
  #16  
Old September 18th, 2005, 03:32 AM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

Go MOGERA! You ROCK!
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Re: Transcripts for Round Two: Fights 13. - 16.
  #17  
Old September 18th, 2005, 09:17 AM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

MOGUERA has defeated Godzilla. Not just any Godzila, but GFW Goji.

I don't usually do this, but... bwahahahahahahah!
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Re: Transcripts for Round Two: Fights 13. - 16.
  #18  
Old September 18th, 2005, 10:46 AM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

Ghohkin' robot...
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Re: Transcripts for Round Two: Fights 13. - 16.
  #19  
Old September 18th, 2005, 01:54 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

Drill Noses Unite! Now all of you realize what the Japanese figured out long ago, namely that the Penguin is the most fearsome killing machine on earth, and clearly that's why the Japanese built MOGUERA like they did. Hell, maybe the mech summoned an army of his brethren from the Antarctic to help him out. The image of Godzilla (GFW) being swarmed by a hoard of Penguins is to funny to ignore.

Last edited by Anzila90; September 18th, 2005 at 08:40 PM.
 

Re: Transcripts for Round Two: Fights 13. - 16.
  #20  
Old September 18th, 2005, 08:31 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

WOW! Talk about an upset! A glorious group of matches all around!
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Re: Transcripts for Round Two: Fights 13. - 16.
  #21  
Old September 19th, 2005, 04:25 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

All I have to say about GFW Godzilla loseing is good riddens to bad rubbish.
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Re: Transcripts for Round Two: Fights 13. - 16.
  #22  
Old September 24th, 2005, 04:53 PM
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Default Re: Transcripts for Round Two: Fights 13. - 16.

I can’t believe it! The G-Force MOGUERA has beaten one of the most powerful Godzillas ever! Unbelievable! Who would have thought?
 
 

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