04. Battlefields
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Old August 20th, 2005, 09:29 AM
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Default 04. Battlefields

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation

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Battlefield Rules: Introduction
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This year, the Desumacchi evolves even further, where the location of each battle is determined before the voting booth opens! No more arguments about Barugon's inability to cope on an oceanic battlefield, no more speculation about how Zigra would fare in the middle of a desert. Battlefields add another element to the Desumacchi debates, where speculation as to how a monster might employ its terrain adds to the fun of these theoretical match-ups.

Many battlefields also introduce special rules for the Fight Phase, aspects which may hinder some kaiju, help other kaiju or even decide a match on its own!

Last edited by Morgoth; August 20th, 2005 at 09:37 AM.
 

Re: Battlefields
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Old August 20th, 2005, 09:37 AM
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Default Re: Battlefields

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation
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Battlefield Rules: 2005
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Grades of cover provided by terrain:

Each battlefield will provide a different grade of cover for combatants. Aquatic kaiju have their own special rules in regards to this, however, some battlefields provide no bodies of water for them to exploit and where this is so, it has been noted.

None - 5 point penalty to defense rolls
Minimal - no bonus to defense rolls
Light - 5 point bonus to defense rolls
Moderate - 10 point bonus to defense rolls
Heavy - 15 point bonus to defense rolls
Extreme - 20 point bonus to defense rolls


Homefield:

Kaiju fighting on their Homefield are allowed 3 free re-rolls for their first 3 missed attack rolls. A re-roll may never be re-rolled. They also gain the bonuses of veteran kaiju.


Veterans:

Using their knowledge of the Battlefield, veteran kaiju gain a bonus of 10 to all their Defense rolls. Veteran kaiju are those who have actually appeared or been stated as appearing, in a particular location in one or more films.


List of Battlefields:


01. Radioactive Slag Heap
02. Tokyo (Showa Era)
03. Odo Island
04. Infant Island
05. Late Cretaceous
06. Royal Azumi Shrine in Okinawa
07. Ogaswara Island (Monsterland)
08. Majin's Mountain
09. Flora (Guiron's homeworld)
10. Antarctica
11. Mt.Mihara
12. Solgel Island
13. Nilli Kani
14. Wester Island
15. Mt Fuji
16. Adona Island
17. Birth Island
18. Dr Who's Arctic Base
19. Sydney
20. Nagoya
21. London
22. Faro Island
23. Moscow
24. Tokyo - modern
25. Fukuoka City
26. Children's Land
27. Letchi Island
28. Kyoto
29. Hong Kong
30. Arizona Desert
31. Paris
32. Mondo Island
33. Shanghai
34. Planet X
35. Osaka
36. Expoland '70
37. Yokohama
38. Peiking
39. New York City
40. Kanto Plain


Battlefield Selection:

When deciding where a match will take place, 2d20 are rolled and added together to determine the battlefield. Note that it is not possible to roll ‘1’. The Radioactive Slag Heap is not a true battlefield but will instead replace other battlefields should certain conditions transpire.


Battlefield Assessments:

All Battlefields will have an assessment report for them. One per Battlefield in this topic as seperate posts. The following is an assessment for the Battlefield: Radioactive Slag Heap, which is a special Battlefield that will occur only in special conditions.






Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation

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Battlefield Assessment
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Radioactive Slag Heap

The worst case nightmare of any defense force, the desolation left by some atomic holocaust such as Godzilla’s potential detonation. The battlefield is a poisonous graveyard of twisted metal, melted stone and incinerated ash. There is nothing even remotely resembling cover amid such desolation and the very ground is soaked in lethal radiation.


Cover:

None


Homefield:

None


Veterans:

None


Special Rules:

Atomic Slag. Unless a kaiju is classed as ‘radioactive’ it must roll a d6 at the start of every round. On a roll of 1-3 its hardy constitution or sturdy construction keep out the worst of the radiation, on a 4-6 the radiation works its poison and causes a wound. Radioactive kaiju also roll 1d6, on a 1-3 they are unaffected, on a 4-6 they sink into a stupor, soaking up the atomic fallout. The kaiju heals one wound, but is too lethargic to make its next attack roll.

Last edited by Morgoth; August 20th, 2005 at 06:20 PM.
 

Battlefields: Tokyo (Showa Era)
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Old August 20th, 2005, 09:38 AM
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Default Battlefields: Tokyo (Showa Era)

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation
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Battlefield Assessment
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Tokyo (Showa Era)

A vast urban sprawl of apartments, businesses, industrial complexes and government buildings. The closely packed buildings provide kaiju with abundant cover with Tokyo Bay serving to support aquatic kaiju. This battlefield also includes a large fuel refinery situated on the periphery of the city, which may act as a fiery focal point for kaiju combat.


Cover:

Heavy


Homefield:

None


Veterans:

Godzilla (1954), Godzilla (Showa), Gamera (Showa), Mothra (Showa), Mothra (Kiryu), King Ghidorah (Showa), Godzilla (GMK), Mechagodzilla, Mechagodzilla 2, Titanosaurus, Rodan (Showa), Manda (Showa), Godzilla (GxM), Gappa, Guilala, Green Gargantua, Brown Gargantua, Megalon, Gigan (Showa), Anguirus (Showa), King Kong, The Mechani-kong, Hedorah (Showa)


Special Rules:

Heavy Defense - No city in the world has suffered from kaiju attacks with the frequency and ferocity of Tokyo. As a result, this city has the best defenses in the world, and is quite efficient at using them. Missile batteries are hidden inside buildings or on rooftops, ready to unleash a devastating barrage upon any kaiju bold enough to attack Tokyo. The military will fire on any kaiju that is not classified as 'good' at the beginning of the fight, once any Battlefield Conditions have been resolved. The JSDF forces have a Power Number of 25 and fire one shot at each monster that qualifies for their attentions. Any hits will add one wound to the affected kaiju and it will be forced to fight the coming battle in a weakened condition.

Last edited by Sauron; September 15th, 2005 at 06:29 PM.
 

Battlefields: Odo Island
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Old August 20th, 2005, 09:39 AM
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Default Battlefields: Odo Island

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation
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Battlefield Assessment
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Odo Island (Godzilla, King of the Monsters)

A bleak, barren island somewhere to the south of Japan, Odo Island is a small land mass of soaring hills and mountains covered in light foliage. There are few structures on the island beyond the small structures of the fishing village. All in all, there is little cover for any kaiju fighting here.


Cover:

Light


Homefield:

Godzilla (1954), Godzilla (GMK)


Veterans:

None


Special Rules:

None
 

Battlefields: Infant Island
  #5  
Old August 20th, 2005, 09:39 AM
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Default Battlefields: Infant Island

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Battlefield Assessment
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Infant Island (Mothra)

An irradiated chunk of rock located in the South Seas, Infant Island is largely barren and devoid of vegetation beyond a sheltered, jungle-like interior. The rest of the island is composed of jagged, knife-like crags of rock. Background radiation on the island provides an unwelcome addition to the already bleak atmosphere.


Cover:

Light


Homefield:

Mothra (Showa), Mothra (Kiryu), Mothra (GFW), Mothra (Rebirth), Mothra (Heisei)


Veterans:

Battra, Gigan (GFW)


Special Rules:

Background Radiation. Anytime a radioactive kaiju rolls doubles, it will heal one wound inflicted during the battle. Note that any kaiju with a transformation rule will not benefit from this unless they have completed all transitional phases. On Infant Island, any version of Mothra will count as ‘radioactive’ for purposes of these healing benefits.
 

Battlefields: Late Cretaceous
  #6  
Old August 20th, 2005, 09:40 AM
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Default Battlefields: Late Cretaceous

Daikaiju Desumacchi IV:
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Battlefield Assessment
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Late Cretaceous (Rebirth of Mothra III)

The prehistoric Mt. Fuji is an active, broiling volcano, spewing smoke and lava into the sky. The surrounding region is a sweltering tropical jungle infested with terrible dinosaurs and other ancient forms of life. There is ample cover for kaiju here, the prehistoric foliage providing adequate places in which to hide. A section of deep swampland and primordial lake provide sanctuary for aquatic kaiju.


Cover:

Moderate


Homefield:

Cretaceous Ghidorah


Veterans:

Mothra (Rebirth)


Special Rules:

- Dinosaur Snacking. Any carnivorous kaiju may avail itself of the plentiful dinosaurs to heal injuries in battle. Any time the kaiju rolls 90-95 on an attack roll, instead of making an attack it instead bends down and gobbles up a dinosaur, healing one previously inflicted injury. The snacking kaiju will forfeit its next defense roll, however, as it is too busy eating.

- Ancient Mothras. These strange, primordial Mothras may have cause to employ their healing powers to aid any ‘good’ kaiju. Any time a ‘good’ kaiju suffers a wound, roll 1d10. On a roll of ‘1’ one or more of the ancient Mothras sprays its healing silk onto the monster’s injuries, restoring one of its lost wounds.

- Mt Fuji’s Wrath. As an active volcano, there is little chance of avoiding Mt Fuji’s fiery violence. Every round after the third, roll 1d6. On a roll of ‘1-3’, the volcano explodes, showering deadly lava and poisonous fumes across the battlefield. Each kaiju will suffer one wound at the start of every succeeding round. The first kaiju to suffer the most wounds is considered to be eliminated and its foe declared champion.
 

Battlefields: Royal Azumi Shrine
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Old August 20th, 2005, 09:41 AM
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Default Battlefields: Royal Azumi Shrine

Daikaiju Desumacchi IV:
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Battlefield Assessment
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Royal Azumi Shrine (Godzilla vs the Cosmic Monster)

An ancient religious site on the island of Okinawa, this is the location of the remaining descendents of the Azumi royal family of Okinawa. The shrine itself is a small, almost castle-like structure. Massive hills surround the area, which is otherwise fairly flat and open. A spur of rock stretching out to sea forms the perimeter of the battlefield, the resting place of the legendary protector of Okinawa, King Seesar.


Cover:

Light


Homefield:

King Seesar (Showa)


Veterans:

Godzilla (Showa), Mechagodzilla (Showa), Titanosaurus


Special Rules:

None
 

Battlefields: Ogasawara Island
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Old August 20th, 2005, 09:41 AM
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Default Battlefields: Ogasawara Island

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Battlefield Assessment
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Ogasawara Island (Destroy All Monsters)

A rocky Pacific Island situated south of Japan. Ogasawara is better known as ‘Monsterland’ and is employed by the UN as both sanctuary and holding pen for the world’s monsters. The rocky slopes and sandy shore provide all sorts of curious and elaborate defense mechanisms designed to contain the monsters. Off shore, derrick-like towers serve the same purpose, spraying poisonous deterents, emitting magnetic waves or releasing noxious gas to prevent any monsters from straying too far from their prison.


Cover:

Light


Homefield:

Godzilla (Showa), Minya (Showa), Rodan (Showa), Mothra (Showa), Ebirah (Showa), Kamacuras (Showa), Kumonga (Showa), Gabara, Gorosaurus, Manda (Showa), Varan, Baragon (Showa), Anguirus (Showa)


Veterans:

Jet Jaguar


Special Rules:

Monster Containment. Ogasawara is especially designed to contain monsters and limit their destructive instincts and actions. As such, the island’s defenses have a limiting effect on the kaiju kept there. At the start of the match, each kaiju will roll a d6 to determine what effect these efforts by the staff of Ogasawara have had upon them:

1. The kaiju is very weak. Reduce Power Number by 10 points.

2. The kaiju has become confused and disoriented. All Attack rolls are made with a 5 point penalty.

3. Repeated attempts to break through the defenses have worn down the kaiju. It starts the battle suffering one wound.

4. The defense mechanisms of the island interfere with the kaiju’s special abilities. The kaiju’s special rules are no longer in effect.

5. The defense mechanisms of the island render the kaiju too weak to employ its Personal Primal Number.

6. Despite their best efforts, nothing the scientists do can weaken the kaiju. The kaiju suffers no ill effect and will fight the match as normal.
 

Battlefields: Majin's Mountain
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Old August 20th, 2005, 09:42 AM
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Default Battlefields: Majin's Mountain

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation
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Battlefield Assessment
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Majin’s Mountain (Majin, Monster of Terror)

Situated in the interior of Kyushu, the main island of Japan, Majin’s Mountain is a place held in dread and awe by local villagers and samurai alike. It is here that the dread Majin’s spirit is kept imprisoned by the noble warrior god Shino. The terrain is varied, from the rocky slopes of the mountain itself to the lake and river which flow through the area. The forest surrounding the mountain is thick and overgrown, the trees stretching barren limbs like skeletal claws to clutch and grope any intruders. The shrine itself is built into the side of the mountain, a featureless stone samurai alternately held to be a representation of the dread oni Majin or the noble samurai god Shino.


Cover:

Variable


Homefield:

Majin


Veterans:

None


Special Rules:

- Haunted Battlefield. This is Majin’s Mountain, an unreal place where the laws of physical reality bend and break. Majin is a wrathful god of vengeance and retribution, his ire kept contained by the efforts of Shino. But here, on his own mountain, Majin’s power cannot be restrained. The very landscape seems to twist and move, deceiving and betraying those the angry god considers unworthy of trespassing into his domain. The spirits of the underworld shriek and howl from the shadows, preying upon the fears and doubts of the unprepared. The very elements bow to Majin’s every whim, thunderstorms appearing from blue skies without warning, floods erupting from dry riverbanks. Worst of all, the most despicable of intruders may find themselves sucked into the hellish inferno within the mountain itself, destined to share Majin’s eternal prison.

- Good kaiju are the least in jeopardy on Majin’s Mountain. Indeed, the mountain itself will come to their aid, the terrain twisting and moving to conceal and protect the virtuous. Any good kaiju will treat the cover bonus of Majin’s mountain as ‘Extreme’.

- Neutral kaiju will feel uneasy as the spirits of the mountain howl and groan just on the edges of their perception. As a result of this unsettling influence, neutral kaiju must suffer a penalty of 5 points on their attack rolls. The terrain will remain largely immobile, making no great effort either to help or hinder neutral kaiju. Treat the cover bonus of the battlefield as ‘Light’.

- Evil kaiju will find themselves quickly wishing they were somewhere else. The tormenting specters are so prevalent that the monster is deeply unsettled, suffering a 10 point penalty on its attack rolls. The terrain will make every effort to betray and expose it, boulders it tries to hide behind rolling away, waters draining from pools in which it may be concealed. Evil kaiju treat the cover bonus of Majin’s Mountain as ‘None’. Further, the elements conspire against evil kaiju, lightning and pounding rain slamming into them just when they seem at their most powerful. Any evil kaiju which rolls a beneficial Primal Number while on Majin’s Mountain must roll 1d6, on a roll of 1-2, the distracting elements have caused the kaiju to miss its opportunity and the powerful maneuver does not transpire. Finally, evil kaiju must be very wary, lest the ground crack open beneath their very feet and eldritch forces within the mountain pull them into the quaking earth and the burning hell of Majin’s prison. Any time an evil kaiju fails its Attack roll, it must then roll 1d10, on a roll of ‘1’ the reason its attack failed was because the mountain has swallowed the kaiju! Should this happen, the evil kaiju is immediately eliminated and its opponent wins the match.
 

Battlefields: Flora
  #10  
Old August 20th, 2005, 09:42 AM
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Default Battlefields: Flora

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Battlefield Assessment
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Flora (Attack of the Monsters)

An alien world situated on the exact opposite side of the sun from the Earth, Flora has been gripped by an ice age, its polar caps rapidly devouring what little remains of the planet. The battlefield is the remnant of one of Flora’s great cities, a network of towers, sealed corridors and strange, dome-like structures. One of Flora’s last lakes provides deep water for any lurking kaiju.


Cover:

Moderate


Homefield:

Guiron, Space Gyaos


Veterans:

Gamera (Showa)


Special Rules:

Alien Attack. If a space monster is battling on Flora, the remaining alien population will come to its aid, launching a deadly rocket at the space monster’s foe. At the start of the first round, make an attack roll at Power Number 40 against the space monster’s enemy. This attack may be avoided with a successful defense roll. If the missile hits, it will cause two wounds rather than one. If no space kaiju are involved in the battle, or if both monsters are from space, the aliens will sit the fight out and save their missile for a time when it might be more effective.
 

Battlefields: Antarctica
  #11  
Old August 20th, 2005, 09:43 AM
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Default Battlefields: Antarctica

Daikaiju Desumacchi IV:
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Battlefield Assessment
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Antarctica (Godzilla Final Wars)

A stretch of barren, icy oblivion, broken only by an EDF base sheltered within a frozen mountain. The area is pockmarked with fissures and crags, giving kaiju several obstacles to hide within or behind. The unbelievable cold is, however, the most prominent feature of this bleak ice field.


Cover:

Light


Homefield:

None


Veterans:

Godzilla (GFW), Gigan (GFW)


Special Rules:

- Frozen Wasteland. Reptiles and insects are extremely sensitive to cold and as such function quite poorly in such frigid environs. Any reptile or insect kaiju will suffer a penalty of 5 on all attack and defense rolls.

- Battleship Gotengo. The EDF’s most powerful weapon, the Gotengo, is patrolling this facility and will take a part in any kaiju battle. This armoured airship has a Power Number of 50 and can withstand 3 wounds. It will attack any kaiju not classified as ‘good’, effectively functioning as a third combatant. If both kaiju are worthy of the airship’s attentions, then Gotengo will make a focus roll to see which it will attack at the end of each round. Any kaiju that is open to attack by Gotengo must likewise make a focus roll before each of its attacks to see whether it attacks its foe or Gotengo. ‘Good’ kaiju will not attack Gotengo but keep their attentions focused on their opponent.
 

Battlefields: Mt. Mihara
  #12  
Old August 20th, 2005, 09:44 AM
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Default Battlefields: Mt. Mihara

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation
-----------------------------------------------
Battlefield Assessment
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Mt. Mihara (Godzilla vs Biollante)

An active volcano located on a small island only a few hours from the urban sprawl of Tokyo. The landscape is utterly desolate, devoid of even the most scant cover. Aquatic kaiju may employ the surrounding waters to greater effect than their land based kindred.


Cover:

None


Homefield:

None


Veterans:

Godzilla (Heisei)


Special Rules:

Eruption. As an active volcano, there is a chance that Mt Mihara might erupt. Every round after the third, roll 1d6. On a roll of ‘1’, the volcano explodes, showering deadly lava and poisonous fumes across the battlefield. Each kaiju will suffer one wound at the start of every succeeding round. The first kaiju to suffer the most wounds is considered to be eliminated and its foe declared champion.
 

Battlefields: Solgel Island
  #13  
Old August 20th, 2005, 09:44 AM
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Default Battlefields: Solgel Island

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation
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Battlefield Assessment
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Solgel Island (Son of Godzilla)

A lush, tropical island in the South Seas, the only structures to be found amongst its jungles and rocky slopes are those of the UN science project experimenting upon the island. There is little cover for most kaiju, limited to the trees and piles of rock that form the island’s hills.


Cover:

Minimal


Homefield:

Minya (Showa), Kumonga (Showa), Kamacuras (Showa)


Veterans:

Godzilla (Showa)


Special Rules:

Weather Experiment. The UN scientists on Solgel Island are hardly pleased to have a bunch of battling kaiju show up. At the start of every round after the third, roll 1d6. On a roll of 1-2, they have decided to take action, launching their weather experiment. On the following round, the climate of Solgel Island will violently change. Roll 1d6. On a 1-3 the island becomes glacially cold (use the special rules from Antarctica and Dr Who’s Base). On a 4-6, it becomes an inferno of heat (use the special rules from Arizona Wasteland). Once the island’s climate has changed, it will remain so for the rest of the battle.
 

Battlefields: Nilli Kanai
  #14  
Old August 20th, 2005, 09:44 AM
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Default Battlefields: Nilli Kanai

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Nilli Kanai (Rebirth of Mothra II)

Situated in the shallow waters just off the shore of Okinawa, Nilli Kanai was one of the last cities of mythic Mu to sink into the ocean. It is a megalithic structure, something of a colossal pyramid in shape. Massive, dragon-like statues project from each corner of the pyramid. The surrounding waters provide a larger battlefield than that presented by the megalithic Nilli Kanai itself.


Cover:

Moderate


Homefield:

Dagarah


Veterans:

Mothra (Rebirth)


Special Rules:

Stone Dragons. The energy of Nili Kanai is still vast and can power the ancient weaponry of the stone dragons. These structures can fire an energy blast at one randomly determined kaiju each round, with a Power Number of 20. Any kaiju struck will suffer one wound. Good kaiju will not be targeted by these ancient defenses of the ruins.
 

Battlefields: Wester Island
  #15  
Old August 20th, 2005, 09:45 AM
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Default Battlefields: Wester Island

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Wester Island (Gamera vs Monster X)

A desolate, ugly pile of stone sitting in the middle of the Pacific. There is an active volcano rumbling and growling among the island’s jagged mountains. The rest of the landscape is devoid of vegetation, given over instead to piles of rock and massive boulders. Beyond a massive stone idol, there is no evidence of human civilization at all.


Cover:

Minimal


Homefield:

Jiger


Veterans:

Gamera (Showa)


Special Rules:

None
 

Battlefields: Mt. Fuji
  #16  
Old August 20th, 2005, 09:46 AM
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Default Battlefields: Mt. Fuji

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Mt. Fuji (Destroy All Monsters)

A vast area of farmland, wilderness and forest, the environs of Mt Fuji have been among the most often fought over locations in all of Japan. With the looming bulk of the volcanic Mt Fuji looming above the battlefield, there is little beyond the odd outcropping of rock or lonely foothill to provide cover for any rampaging kaiju.


Cover:

Minimal (None for aquatic kaiju)


Homefield:

Minya (GFW)


Veterans:

Godzilla (Showa), Mothra (Showa), Rodan (Showa), King Ghidorah (Showa), Baragon (Showa), Manda (Showa), Kumonga (Showa), Minya (Showa), Gorosaurus, Anguirus (Showa), Hedorah (Showa), Godzilla (Heisei), Mothra (Rebirth), Grand Ghidorah, Godzilla (GFW), King Seesar (GFW), Rodan (GFW), Anguirus (GFW), Varan


Special Rules:

Kilaak Base. Hidden in the rock at the base of Mt Fuji is the Earth headquarters of the insidious Kilaaks. Fearing that the kaiju battle may pose a danger to their operations, the Kilaaks summon their ‘Fire Dragon’ to combat the kaiju. Roll 1d6 at the start of each round, on a roll of ‘1’ the Fire Dragon has arrived. The Fire Dragon is actually nothing more than a disguised Kilaak saucer, but it will prove a deadly third combatant. The Fire Dragon has a Power Number of 50, though it can suffer only 1 wound before being destroyed. The Fire Dragon will not attack space kaiju, but may attack both combatants each round if they are not space kaiju as its fiery shape zips among the foes. Kaiju must make a focus roll to target the Fire Dragon. If both kaiju are eliminated by the Fire Dragon, then the match is considered a draw and both kaiju are eliminated.
 

Battlefields: Birth Island
  #17  
Old August 20th, 2005, 09:47 AM
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Birth Island (Godzilla vs Space Godzilla)

A lush tropical island south of Japan, Birth Island rests upon rich deposits of uranium, making the island quite radioactive and a habitude for Godzilla and his ilk. The island is largely covered by tropical trees and foliage, with a few mountains of volcanic rock.


Cover:

Light


Homefield:

Godzilla (Heisei), Godzilla Junior


Veterans:

Space Godzilla


Special Rules:

Uranium Deposits. There is so much radioactive matter underneath Birth Island that radioactive kaiju are able to draw nourishment from it. Anytime a radioactive kaiju rolls 01-10 either on an attack or defense roll it will also heal one wound previously suffered during the battle.
 

Battlefields: Adona Island
  #18  
Old August 20th, 2005, 09:48 AM
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Battlefield Assessment
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Adona Island (Godzilla vs Mechagodzilla II)

A bleak, barren jumble of craggy rocks in the cold seas north of Japan. The island was once a Soviet nuclear waste site and the ground is saturated in radiation. Large, jagged hills of black rock punctuate the otherwise featureless island.


Cover:

Light


Homefield:

Rodan (Heisei)


Veterans:

Godzilla (Heisei)


Special Rules:

Background Radiation. Anytime a radioactive kaiju rolls doubles, it will heal one wound inflicted during the battle. Note that any kaiju with a transformation rule will not benefit from this unless they have completed all transitional phases.
 

Battlefields: Dr. Who's Arctic Base
  #19  
Old August 20th, 2005, 09:48 AM
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Morgoth Morgoth is offline
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Default Battlefields: Dr. Who's Arctic Base

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation
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Battlefield Assessment
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Dr Who’s Arctic Base (King Kong Escapes)

A vast, frozen ice field in the Arctic Ocean, the monotony broken only by the few surface structures that support Dr Who’s nefarious underground headquarters.


Cover:

None


Homefield:

Mechani-kong


Veterans:

King Kong


Special Rules:

- Frozen Wasteland. Reptiles and insects are extremely sensitive to cold and as such function quite poorly in such frigid environs. Any reptile or insect kaiju will suffer a penalty of 5 on all attack and defense rolls.

- International Judas. Dr Who’s terrorist forces will attempt to attack any intruders. Only evil kaiju are exempt from his attentions. Each round, an attack is made against a randomly determined combatant. This attack is made at Power Number 20 and will cause a wound if successful.

Last edited by Morgoth; August 20th, 2005 at 10:23 AM.
 

Battlefields: Sydney
  #20  
Old August 20th, 2005, 09:49 AM
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Default Battlefields: Sydney

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation
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Battlefield Assessment
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Sydney (Godzilla Final Wars)

Australia’s largest city lies upon the coast of the island nation, an important center of commerce and government. The buildings are, by and large, smaller than what might be found in Japanese cities, but Sydney itself covers a larger land mass. The majestic and instantly recognizable Sydney Opera House stares out at the sparkling waters of the Pacific.


Cover:

Moderate


Veterans:

Zilla, Godzilla (GFW)


Special Rules:

None
 

Battlefields: Nagoya
  #21  
Old August 20th, 2005, 09:49 AM
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Default Battlefields: Nagoya

Daikaiju Desumacchi IV:
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Battlefield Assessment
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Nagoya (Godzilla and Mothra: the Battle for Earth)

One of Japan’s northern cities, Nagoya is remarkable for its industrial centers and ancient castles. Like most all Japanese cities, Nagoya is connected to the ocean, looking to the sea as a source of both food and trade.


Cover:

Heavy


Veterans:

Battra


Special Rules:

None
 

Battlefields: London
  #22  
Old August 20th, 2005, 09:49 AM
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Default Battlefields: London

Daikaiju Desumacchi IV:
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Battlefield Assessment
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London (Destroy All Monsters)

London is the historic capital of Great Britain and has withstood such ravages as the Great Fire, the Black Death, the Spanish Armada, the Blitz and even the assault of Britain’s own local monster, Gorgo. The ancient city’s skyline is not so imposing as that of more modern cities, yet it boasts many more historic edifices than places such as Tokyo and New York. The streets are narrow and spread in a spiderweb network through the businesses, homes, museums and palaces of the city. Landmarks include Parliament and Big Ben, Buckingham Palace, the Tower Bridge and the infamous Tower of London. The city is inland, but the wide Thames River conncets London with the sea.


Cover:

Moderate


Veterans:

Manda (Showa)


Special Rules:

None
 

Battlefields: Faro Island
  #23  
Old August 20th, 2005, 09:50 AM
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Morgoth Morgoth is offline
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Default Battlefields: Faro Island

Daikaiju Desumacchi IV:
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Battlefield Assessment
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Faro Island (King Kong vs Godzilla)

A tropical island in the region of Micronesia, Faro’s terrain is one of extremes, with massive, jagged mountains and hills, vast stretches of bleak, barren shoreline, and areas of impenetrable jungle.


Cover:

Light


Homefield:

King Kong


Special Rules:

Giant Octopus - Before the battle begins, one of the kaiju is attacked by a giant octopus. Roll a die for each of the kaiju, whichever kaiju rolls lowest is the one to be attacked. The octopus has a Power Number of 15 and will suffer 1 wound before being killed. Once the octopus has been defeated, the battle will proceed as normal, with the octopus’s enemy retaining any damage caused by the mollusk. If the octopus defeats its enemy, the opposing kaiju is considered to have won the match.
 

Battlefields: Moscow
  #24  
Old August 20th, 2005, 09:51 AM
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Default Battlefields: Moscow

Daikaiju Desumacchi IV:
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Battlefield Assessment
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Moscow (Destroy All Monsters)

The capital of the largest nation on Earth, Moscow has been the seat of power for czars and communist despots over the centuries. The city is marked with many historic structures, most prominently the Kremlin, an old czarist palace which later became the centre of power for the Soviet government. The buildings by and large are not so massive as those in the west, but the streets are wide and broad.


Cover:

Moderate


Veterans:

Rodan (Showa)


Special Rules:

Revenge of the Russians. Any kaiju who fights in Moscow will earn the hatred of the Russian people and their government. At the start of any other match the kaiju might be fighting, there is a chance the Russians will try to take revenge. Roll a d100 before determining Battlefield Conditions. On a roll of 1-5, the Russians have fired a nuclear missile at the kaiju from an orbiting weapons platform. Naturally, a nuke is going to obliterate a large enough area that both the kaiju the Russians are targeting and its adversary will be affected. Each kaiju rolls a d3, this is the number of wounds they suffer as a result of the attack and if they suffer 3 wounds, they are considered a casualty and removed from the Desumacchi. Radioactive kaiju are allowed to subtract 1 from the number of wounds, meaning they will suffer 0-2 instead of 1-3 wounds. In addition, the Battlefield is razed, replace the Battlefield with ‘Radioactive Slag Heap’ for the rest of the tournament. The Russians have only one missile in orbit, so regardless of how many kaiju have earned a Russian death mark, only the first one to roll 1-5 on d100 will suffer an attack from them.
 

Battlefields: Tokyo (Modern)
  #25  
Old August 20th, 2005, 09:51 AM
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Default Battlefields: Tokyo (Modern)

Daikaiju Desumacchi IV:
Antediluvian Abomination Annihilation
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Battlefield Assessment
-----------------------------------------------

Tokyo (Modern)

An immensely overdeveloped metropolis, with gigantic skyscrapers stretching from the heart of the city almost to the waterfront connecting to Tokyo Bay. The structures are so tall that they dwarf even the largest kaiju, forming narrow canyons of steel and concrete that give kaiju an almost unmatched amount of cover. Megalithic structures such as Tokyo Tower and the Tax Tower dominate the landscape.


Cover:

Extreme


Homefield:

Destroyah, Megaguirus, Orga


Veterans:

Godzilla (Heisei), Godzilla Junior, Godzilla (2000), Kiryu, Mothra (Kiryu), Godzilla (Kiryu), Godzilla (GxM), Godzilla (GFW), Hedorah (GFW), Minya (GFW), Ebirah (GFW), Monster X, Kaizer Ghidorah, Mecha-King Ghidorah, Gigan (GFW), Mothra (GFW), Grand Ghidorah, Gamera (Heisei), Gyaos (Heisei), Legion


Special Rules:

Super X Flying Battle Tank. Tokyo is protected by these powerful airships. Roll 1d6 before the battle. On a roll of 1-3 Tokyo is defended by the original Super X, on a 4-6 it is protected by the Super X III. Both machines have a Power Number of 30 and will attack any kaiju not classified as ‘good’, making a focus roll each round to determine which kaiju the weapon will target if both warrant its attention. Likewise, any kaiju being attacked by the airships will need to make a focus roll in order to target them. The Super X attack vehicles will each suffer 1 wound before being destroyed. The original Super X will deal one wound if it hits a kaiju, while the Super X III will cause a kaiju struck by its freezing lasers to forfeit its next attack and defense rolls (unless the kaiju is vulnerable to cold, in which case it will also cause a wound).
 
 

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