T5: Battlefields
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Old January 22nd, 2006, 07:41 PM
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Exclamation T5: Battlefields

Finally, they are done.

T5: BATTLEFIELDS
Click on the names of each battlefield to see a map or image.

Ultimate Doom, E1M8: Phobos Anomaly
Enemies: 2 Barons of Hell; 10 Spectres; 2 Demons
Weapons: Shotgun; chaingun
Ammo: 4 bullet boxes; 4 shell boxes
Defensive Cover: Light
Hazards/Specials: Toxic waste;explosive barrels; killing floor in darkroom

Ultimate Doom, E2M8: Tower of Babel
Enemies: 20 Lost Souls; 1 Cyberdemon
Weapons: Rocket launcher
Ammo: 40 rocket crates
Defensive Cover: Medium
Hazards/Specials: None

Doom II, Map 23: Barrels O’ Fun
Enemies: 1 Mancubuses; 5 Pain Elementals; 5 Hell Knights; 10 Demons; 6 Imps; 10 Former Human Commandos
Weapons: Shotgun; chaingun; berserker fist
Ammo: 2 shell bandoliers; 3 shell boxes; 3 bullet boxes
Defensive Cover: Light
Hazards/Specials: Explosive barrels

Note: Please keep in mind that the only areas accessible in Tournament V: The Doom Factor are the southwest hallways depicted in the map.

Doom II, Map 32: Grosse
Enemies: 28 Wolfenstein SS Nazis; 1 Cyberdemon
Weapons: Berserker fist; super shotgun; chaingun; rocket launcher; plasma rifle; BFG 9000
Ammo: 30 cells; 2 shell boxes
Defensive Cover: Heavy
Hazards/Specials: None

Plutonia Experiment, Map 11: Hunted
Enemies: 23 Arch-Viles
Weapons: Berserker fist; super shotgun; BFG 9000
Ammo: 7 shell boxes; 5 shell bandoliers
Defensive Cover: Light
Hazards/Specials: None

Note: Please keep in mind that the area depicted in the northwest is not accessible in Tournament V: The Doom Factor.

TNT: Evilution, Map 32: Carribean
Enemies: 6 Mancubuses; 6 Hell Knights; 1 Cyberdemon; 1 Arch-Vile; 6 Revenants
Weapons: Rocket launcher; BFG 9000
Ammo: 10 rocket crates
Defensive Cover: Light
Hazards/Specials: None

Note: Please keep in mind that the only area accessible in Tournament V: The Doom Factor is the northernmost area depicted in the map. Also note that this area is different from the one described in the thread ‘T5: Select Your Battlefields.’

Nuts 2
Enemies: 281 Former Humans; 281 Former Human Sergeants; 281 Former Human Commandos; 281 Imps; 281 Demons; 281 Hell Knights; 281 Barons of Hell; 281 Arachnotrons; 281 Revenants; 281 Mancubuses; 281 Arch-Viles; 281 Spider Masterminds; 281 Cyberdemons
Weapons: Chainsaw; shotgun; chaingun; rocket launcher; BFG 9000
Ammo: 1405 clips; 1405 shotgun bandoliers; 14 rocket crates;54 bulk cells
Defensive Cover: Light
Hazards/Specials: Switch-activated crushing ceilings

Army of Darkness Doom, Map 03: The Pit
Enemies: 40 Hexen Centaurs
Weapons: Chainsaw; shotgun
Ammo: 40 shell bandoliers
Defensive Cover: Medium
Hazards/Specials: None

You LOSE Good Day SIR
Enemies: None
Weapons: Shotgun; super shotgun; chaingun; minigun; rocket launcher; grenade
launcher; plasma rifle; railgun; BFG 9000; BFG 10K
Ammo: 28 clips;28 shotgun bandoliers;14 individual rockets
Defensive Cover: None
Hazards/Specials: Bounce pads

WTF Deathmatch, Map 02: Mirror Magic
Enemies: None
Weapons: Super shotgun; rocket launcher
Ammo: 2 shotgun bandoliers; 2 rocket crates
Defensive Cover: Heavy
Hazards/Specials: Mirrors

Mock2, Map 08: Right in the Crotch
Enemies: 993 Cacodemons
Weapons: BFG 9000
Ammo: 50 bulk cells
Defensive Cover: Light
Hazards/Specials: Low gravity; lava

Nutty Deathmatch, Map 30: The White Room
Enemies: None
Weapons: Berserker fist; chainsaw; shotgun; super shotgun; chaingun; rocket launcher; plasma rifle; BFG 9000
Ammo: None
Defensive Cover: None
Hazards/Specials: None

The Ghoul’s Forest
Enemies: 1 Ghoul
Weapons: Shotgun; super shotgun; rocket launcher
Ammo: None
Defensive Cover: Heavy
Hazards/Specials: None

Happy Time Circus
Enemies: 1 Big Bertha; 50 Possessed Balloons; 20 Pennywise
Weapons: Shotgun; super shotgun; chaingun; BFG 9000
Ammo: 20 bullet boxes;20 shell boxes
Defensive Cover: Light
Hazards/Specials: None

Cyberdreams, Map 30: Resurrection
Enemies: 124 Cyberdemons
Weapons: None
Ammo: None
Defensive Cover: None
Hazards/Specials: Stairs can trap Cyberdemons when walked over

Doom Birthday Cake
Enemies (in order of appearance): Former Human; Former Human Sergeant; Imp; Lost Soul; Demon; Spectre; Former Human Commando; Cacodemon; Pain Elemental; Hell Knight; Revenant; Mancubus; Arachnotron; Baron of Hell; Arch-Vile; Cyberdemon; Spider Mastermind; Wolfenstein SS Nazi
Weapons: Shotgun; super shotgun; chaingun; rocket launcher; plasma rifle
Ammo: 10 bullet boxes; 10 shell boxes; 5 rocket crates; 5 cells
Defensive Cover: Light
Hazards/Specials: Low gravity
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--Robert E. Howard, "The Phoenix on the Sword"
 

Re: T5: Battlefields
  #2  
Old January 22nd, 2006, 07:44 PM
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Default Re: T5: Battlefields

Battlefield Images

NOTE: Some of the images depicted were taken with the use of cheat codes and commands in the source port ZDoom. Some monsters may not appear in the images as a result, but are still in the levels themselves. If an image of a battlefield isn't here, it is probably one of the 'maps' in the prior post.

These images may take time to load. Please be respectful of bandwidth.

Ultimate Doom, E1M8: Phobos Anomaly
01. The beginning of the map
02. Down the left after the opening room.
03. After taking the elevator up, the room you arrive in.
04. After defeating the two Barons of Hell and the walls lower, a small building with a teleport.
05. The famous ‘darkroom’ into which you teleport and meet your fate, ending the level.

Ultimate Doom, E2M8: Tower of Babel
01. The opening room.
02. One of the four areas of the courtyard outside the opening room.

Doom II, Map 23: Barrels O’ Fun
01. The opposite side of the hall from where you begin.
02. Where you arrive after taking the teleport on the opposite end of your starting point.
03. After taking the teleport on the opposite end of the hall in Image 02 (beware Pain Elementals)
04. The entire area available in T5 (note the area on the right).

Doom II, Map 32: Grosse
01. The opening room.
02. The main area.
03. Room with the Cyberdemon, which opens upon approach.
04. Room with Commander Keen dolls. The exit switch appears after killing them.

Plutonia Experiment, Map 11: Hunted
01. The opening room with ‘frozen’ Arch-Viles.
02. One of many hallways.

TNT: Evilution Map 32: Carribean
01. The entire battlefield.

Nuts 2
01. The opening room.
02. The second room.
03. Entryway to the third area.
04. The third area - note the silver trophy in the distance.
05. The ‘red carpet’ exit after picking up your trophy.

Army of Darkness Doom, Map 03: The Pit
01. The opening room
02. A dark passage

Mock2, Map 08: Right in the Crotch
01. Where you start
02. The patch of lava you must cross
03. The other end of the level, with the exit on top of the left building

Nutty Deathmatch, Map 30: The White Room
01. The level in all its glory

The Ghoul’s Forest
01. Where you start

Happy Time Circus
01. The battlefield

Cyberdreams, Map 30: Resurrection
01. The battlefield
__________________
"Rush in and die, dogs - I was a man before I was a king."

--Robert E. Howard, "The Phoenix on the Sword"
 
 

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