Re: New Era monster Redos
  #1676  
Old February 10th, 2005, 09:54 PM
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Default Re: New Era monster Redos

Um, what Jet Jaguar redo are you guys talking about?


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Re: New Era monster Redos
  #1677  
Old February 10th, 2005, 10:34 PM
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Default Re: New Era monster Redos

Clint moved all of his redos to a new thread. Here it is: http://www.kaijuphile.com/forums/showthread.php?t=73
It contains the JJ redo on Page 2 I think.
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Re: New Era monster Redos
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Old February 11th, 2005, 01:18 AM
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Default Re: New Era monster Redos

Here's another idea that I came up with....

Man-Thing

Not everything died when the Florida Everglades were poisoned by pollution that originated in Cuba; some things survived, and in time life began to flourish again in the once dead areas of the swamp. Plants grow again and animals roam the land. But, the flora and fauna aren't like they used to be. They've changed, become warped, twisted, and mutated by the poisons that have saturated the land. The swamp has become a place of nightmares. The monster Wanigon was the first and most extreme example of this change in the environment, but he isn't the only one.

What most people don't realize is that the Everglades are home to elemental spirits, ancient beings who have dwelled there for ages and are closely linked to its environment. It was by the will of these spirits that the land survived. It was they who pulled it back from the brink of annihilation. Through them, the plants and animals were able to adapt to this toxic new environment and once again prosper. But, it was a close call for them, too close. They almost lost the land. The swamp is their home and the source of their power, and they don't want to lose it. They do not wish to risk the destruction of their land again. Steps must be taken to ensure that the swamp is protected from those who would do it harm. The swamp needs a champion.

In times of need, the spirits of the swamp can summon a powerful gaurdian spirit to fight for them. The local Native Americans call this spirit Mantokwe. Mantokwe has been summoned on a number of occations in the past to deal with the swamp's enemies, now he will be summoned again. He will defend the land, and punish those who think to threaten it. But Mantokwe requires a host body, something to give it physical form so that it can interact with the physical world. As fate would have it, such a host is on the way.

Dr. Theodore "Ted" Sallis was a scientist who was studying the bizarre plant and animal mutations in the Everglades. Dr. Sallis was attempting to follow in the footsteps of the late Dr. Shiragami and create stronger breeds of plant, and he wanted to use the Everglades to help him do it. The world needs plants; they produce the oxygen that we breath and much of the food that we eat. But, with mankind continuing to pollute the Earth, a time may come when the planet will no longer be fit to sustain any kind of normal plant life. If anything is to survive the plants must become stronger, in order to cope with an increasingly hostile environment. Of course, using Godzilla cells to create these new plants just isn't practicle, so another means will have to be found. Somehow, the Everglades had adapted to the pollution in the area, perhaps it held the key to achieving Dr. Sallis' goal.

After much hard work, Dr. Sallis developed a mutigen that, when fed to plants, caused them to mutate into new forms. The resulting mutations proved to be capable of surviving under extreme conditions. It was a success. But, Dr. Sallis wouldn't have time to enjoy the fruits of his labors. The MARS corperation had learned of Dr. Sallis' research from one of his coworkers and came calling. They saw great potential for profit in the doctor's work. Many would pay a fortune to be able to create super-plants, especially if the process didn't involve harvesting Godzilla Cells. But, Dr. Sallis wasn't interested in doing business with MARS. He knew their reputation all too well. But, MARS doesn't take 'no' for an answer. If Dr. Sallis wasn't willing to share his work, they would just have to take it.

MARS sent a group of thugs to Dr. Sallis' labs to take his research by force. Dr. Sallis was shot and seemingly killed, but not before he was accidentally exposed to his mutigen. The thugs made off with Dr. Sallis' notes and covered their tracks well, ensuring that no one would ever be able to figure out what really happened. Dr. Sallis was dumped in the river and left for dead.

The spirits of the swamp found Dr. Sallis and saw an opportunity. Within the scientist's dying body, his mutigen combined with the mystical powers of the swamp to give him new life. The spirits transformed him into the vessel for their champion. What arose from the waters of the swamp was no man, but something else. Dr. Sallis had become the living personafication of Mantokwe.

Mantokwe immediately goes to work performing his duties to the swamp. He kills or chases off anyone who is deemed a threat to the land by the spirits who guide him. He strikes fear into the hearts of men.

The Native Americans, especially the elders, begin to proclaim that Mantokwe has returned, and warn people to beware. But, everyone else begins to call the mysterious swamp monster by another name; they call him simply the Man-Thing.

The Man-Thing is essentially a giant plant monster. Cast in a vaguely humanoid form, he usually stands about ten feet tall. His body is thick and powerfully built. His strength is great, enough to tear a man apart with his bear hands.

As a plant, Man-Thing doesn't feel pain. His body can be rent asunder and he won't feel a thing. On top of that, he has phenominal regenerative powers, rebuilding his body quickly when it is damaged.

Man-Thing has a number of abilities that enable him to do his job:

- He can alter his size, growing larger as the need arises. So far, his maximum height seems to be about 60 meters.

- He can manipulate his body in ways similar to the monster Biollante. He can produce vine-like tendriles that can either strangle his opponents or run them through with sharp pointy tips. He can also produce sharp thorns on his body, which can be fired at an enemy. These Thorns are filled with venom, which is injected into the enemy's body on contact. The venom can be lethal to those who aren't strong enough to withstand it, but even for those who are it's very painful. His fingers end in sharp points that can rend steel. And, he can fire a spray of acidic sap from the palms of his hands. He can burrow underground and even travel through the air as spores.

- His senses are connected to every part of the swamp. If anything happens in or around the swamp, The Man-Thing will know about it.

- Perhaps Man-Thing's most potent ability is to generate a psychic aura around his immediate area that affects the minds of those who come into contact with it. The aura attacks the part of the brain that generates fear, causing the victims to experience the emotion in an extreme way. A person can become extremely terrified, even though they're not sure why. By itself, this ability is dangerous because it can throw an enemy off balance and prevent them from thinking clearly. But, it's most devistating when used in conjunction with another of Man-Thing's abilities; whatever knows fear burns at the touch of the Man-Thing. Just by placing his hands on a fearful enemy's body, the Man-Thing can cause that enemy to burst into flames. This fire is mystical in nature, and ensures a painful death for anyone who endures it. Only those with strong wills can resist Man-Thing's fear-inducing aura, and thus saving themselves from his burning touch.

The lifeforce of the Man-Thing's physical body is tied to the swamp and the spirits who guide him. As long as the swamp endures, so will the Man-Thing.

If an enemy leaves the swamp, the Man-Thing may be content to let them go. As long as the threat that they pose is gone, he'll pursue the matter no further. But, if that person comes back, and continues to threaten the swamp, the Man-Thing will come after them again and again until the threat is dealt with. And, of course, if the spirits of the swamp command the Man-Thing to pursue an issue outside of the swamp he will.

I should tell you guys that this version of Man-Thing is inspired primarily by the MAN-THING movie that's coming out soon, as well as a Marvel Comics mini-series that acts as a prequel to the movie. My Man-Thing would look more like he does in the movie and mini-series than he does in the main Marvel continuity.

What do you think of this idea guys? How about you Clint?

Last edited by Darth Reaper; February 13th, 2005 at 04:02 PM.
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Re: New Era monster Redos
  #1679  
Old February 11th, 2005, 02:47 AM
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Default Re: New Era monster Redos

Really good one - I like it alot. Nice homage to an old favorite and he fits in pretty good as a New Era character. The idea of him adding size also makes sense, drawing further substance from the swamps. Very good. The only change I would make is to probably replace MARS with Saradian agents - just to keep the Saradia needs wheat theme going.
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Re: New Era monster Redos
  #1680  
Old February 11th, 2005, 04:15 AM
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Cool Re: New Era monster Redos

Real nice redo of Man-Thing, Darth Reaper. I think its really cool, though I don't know of him much in Marvel comics. I know what he looks like, but only the old one. I have no idea what the new movie and mini series man-thing looks like.
Oh, and nice Redos of Jet Jaguar, MGIII and MGR2, they rock. Jet Jaguar is cool though I'm not sure if giving him a weapon like that was such a good idea, I guess it can work out well enough, but I just can't picture old JJ wielding a bladed weapon like that. Aeh, just my opinion on the matter.
I think I have a real good idea as to what you have planned for the 2 new UNGCC weapons as well Clint. And all I can say is that these robots will have thier hands full with the old dreaded foe everyone thought was long dead. Bwa ha ha ha ha. (man, I almost never maniacally laugh).
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Re: New Era monster Redos
  #1681  
Old February 11th, 2005, 09:36 AM
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Default Re: New Era monster Redos

^And just to inform you, despite what the redos say, MGIII and MG2 didn't appear in the PSX Godzilla trading card game. They appeared in "Godzilla Generations: Maximum Impact" for the Dreamcast.
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Re: New Era monster Redos
  #1682  
Old February 11th, 2005, 08:02 PM
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Default Re: New Era monster Redos

I'm glad you guys like my Man-Thing redo. And, replacing MARS with Saradian agents works for me Clint.
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Re: New Era monster Redos
  #1683  
Old February 13th, 2005, 08:01 AM
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Default Re: New Era monster Redos

Okay, I've got a slew of redos coming up, so what would think of me redoing these criters Clint: The One (a redo of the alien kaiju in Ultraman [2004]), Lord of the Deep (A ledgendary giant shark, thought to be a Megaladon. Supposedly somwhere between 150-300 feet in length), Octalus (from 'Deep Rising'), and Leviathan (from the 1989 movie of the same name).
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Re: New Era monster Redos
  #1684  
Old February 13th, 2005, 11:54 AM
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Default Re: New Era monster Redos

I say go for it BS Digital Q. Let's see what you've got. Maybe Clint will like them, maybe he won't, but don't deny the rest of us the chance to read some good redos.
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Re: New Era monster Redos
  #1685  
Old February 13th, 2005, 08:10 PM
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Default Re: New Era monster Redos

Quote:
Originally Posted by Aragorn_Strider22
Um, what Jet Jaguar redo are you guys talking about?
Check out the Monsters of the New Era thread. Clint didn't post it in this thread, probably because this thread has gotten so bloated by now.
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Re: New Era monster Redos
  #1686  
Old February 13th, 2005, 10:19 PM
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Default Re: New Era monster Redos

All three of ur Mechs are awsome Morgoth! Hope to see them soon, and I think we will, I bet MGIII is going to be introduced in Godzilla:The One
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Re: New Era monster Redos
  #1687  
Old February 14th, 2005, 04:25 PM
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Default Re: New Era monster Redos

Erm, whoever Jet Jaguar is going after on Ogasawara(I'm assuming it's Varan, as no one else on the island(that we know of) has really done much to annoy China, unless one of the Supersaurs attacked China during their rampages...) is going to be in for one helluva fight.
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Re: New Era monster Redos
  #1688  
Old February 14th, 2005, 08:12 PM
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Default Re: New Era monster Redos

He could be going after Godzilla. What better way is there to show that China can take care of itself than by taking out The King of the Monsters himself? And, by this point, they may have been able to get Godzilla back to the island.

But, Varan is also a good choice.
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Re: New Era monster Redos
  #1689  
Old February 14th, 2005, 09:33 PM
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Default Re: New Era monster Redos

I agree Godzilla hasn't done much to China and he's certainly not helping LC, killing Varan would be revenge to help the Chinese spirts, though if I were China and I'm not, I'd go after the already raging beasts like Fing Fang, Tsuru, Gurion, or Viras. Unless Zigra killed any of em'.
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Re: New Era monster Redos
  #1690  
Old February 15th, 2005, 08:52 AM
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Default Re: New Era monster Redos

I hope the current China story arc resolves peacefully without any more world-shattering events...
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Re: New Era monster Redos
  #1691  
Old February 15th, 2005, 10:39 AM
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Default Re: New Era monster Redos

Considering it's titled "Swords of Manchuriana" I don't think that will be likely lol.
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Re: New Era monster Redos
  #1692  
Old February 15th, 2005, 10:48 AM
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Default Re: New Era monster Redos

Of coarse, its the new era..lol

You know, someone really has to find a Light Mana equaleviant to the Heart of the Dragon...
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Re: New Era monster Redos
  #1693  
Old February 17th, 2005, 05:54 AM
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Default Re: New Era monster Redos

Nice MGIII and MOGUERA 2, Clint. I'm glad to see you've changed your mind about ol' drill-beak

And, now I seem to have an answer to a question of mine............
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Re: New Era monster Redos
  #1694  
Old February 17th, 2005, 06:07 AM
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Default Re: New Era monster Redos

What question is that?
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Re: New Era monster Redos
  #1695  
Old February 17th, 2005, 04:49 PM
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Default Re: New Era monster Redos

Something regarding Spacegodzilla......and a mecha (I think you may know what I'm talking about, Clint, but I won't ruin it for everybody else )
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Re: New Era monster Redos
  #1696  
Old February 17th, 2005, 06:11 PM
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Default Re: New Era monster Redos

Hey Clint a quick question, I was just watching Gamera 2, was Legion a scout for the coming sectoid invasion? I mean he was quite the beasty, and arrived in the same way.
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Re: New Era monster Redos
  #1697  
Old February 17th, 2005, 06:18 PM
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Default Re: New Era monster Redos

Since Legion arrived prior to King Ghidorah (Rebirth of Mothra 3 was a good three years after Gamera 2) I think we have to say that Legion is unconnected with the sectoids. Besides, sometimes its good to have things that don't suffer from convergence. After all, not every space monster needs to have a connection to King Ghidorah.
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Re: New Era monster Redos
  #1698  
Old February 17th, 2005, 07:07 PM
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Default Re: New Era monster Redos

Yes, good point Morgoth. Why is King Ghidorah thought of as the end all of existence?
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Re: New Era monster Redos
  #1699  
Old February 18th, 2005, 01:22 AM
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Default Re: New Era monster Redos

And speaking of Ghidorah, Clint, when you have time to post another redo, I was wondering if you could post Monster X/Kaiser Ghidorah. Let's just say that the tidbits you've given have me.....intrigued.
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Re: New Era monster Redos
  #1700  
Old February 18th, 2005, 03:42 AM
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Default Re: New Era monster Redos

I don't want to do anything with them until after I have seen GFW. Better to know exactly what you're dealing with. I will say that I'm leaning toward having them as seperate creatures...
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